ZhiYeJianKang_PeiXun/cyqdata-master/Tool/IO/TextEncodingDetect.cs

494 lines
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C#
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2025-02-20 15:41:53 +08:00
using System.Text;
namespace CYQ.Data.Tool
{
/// <summary>
/// <20>ֽ<EFBFBD><D6BD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
internal class TextEncodingDetect
{
private readonly byte[] _UTF8Bom =
{
0xEF,
0xBB,
0xBF
};
//utf16le _UnicodeBom
private readonly byte[] _UTF16LeBom =
{
0xFF,
0xFE
};
//utf16be _BigUnicodeBom
private readonly byte[] _UTF16BeBom =
{
0xFE,
0xFF
};
//utf-32le
private readonly byte[] _UTF32LeBom =
{
0xFF,
0xFE,
0x00,
0x00
};
//utf-32Be
//private readonly byte[] _UTF32BeBom =
//{
// 0x00,
// 0x00,
// 0xFE,
// 0xFF
//};
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool IsChinese = false;
/// <summary>
/// <20>Ƿ<EFBFBD>ӵ<EFBFBD><D3B5>Bomͷ
/// </summary>
public bool hasBom = false;
public enum TextEncode
{
None, // Unknown or binary
Ansi, // 0-255
Ascii, // 0-127
Utf8Bom, // UTF8 with BOM
Utf8Nobom, // UTF8 without BOM
UnicodeBom, // UTF16 LE with BOM
UnicodeNoBom, // UTF16 LE without BOM
BigEndianUnicodeBom, // UTF16-BE with BOM
BigEndianUnicodeNoBom, // UTF16-BE without BOM
Utf32Bom,//UTF-32LE with BOM
Utf32NoBom //UTF-32 without BOM
}
private bool IsChineseEncoding(Encoding encoding)
{
return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5");
}
/// <summary>
/// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <returns></returns>
public Encoding GetEncoding(byte[] buff)
{
return GetEncoding(buff, IOHelper.DefaultEncoding);
}
public Encoding GetEncoding(byte[] buff, Encoding defaultEncoding)
{
hasBom = true;
//<2F><><EFBFBD><EFBFBD>Bom
switch (DetectWithBom(buff))
{
case TextEncodingDetect.TextEncode.Utf8Bom:
return Encoding.UTF8;
case TextEncodingDetect.TextEncode.UnicodeBom:
return Encoding.Unicode;
case TextEncodingDetect.TextEncode.BigEndianUnicodeBom:
return Encoding.BigEndianUnicode;
case TextEncodingDetect.TextEncode.Utf32Bom:
return Encoding.UTF32;
}
hasBom = false;
if (defaultEncoding != IOHelper.DefaultEncoding && defaultEncoding != Encoding.ASCII)//<2F>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD><EBA3AC><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD>
{
return defaultEncoding;
}
switch (DetectWithoutBom(buff, buff.Length))//<2F>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>
{
case TextEncodingDetect.TextEncode.Utf8Nobom:
return Encoding.UTF8;
case TextEncodingDetect.TextEncode.UnicodeNoBom:
return Encoding.Unicode;
case TextEncodingDetect.TextEncode.BigEndianUnicodeNoBom:
return Encoding.BigEndianUnicode;
case TextEncodingDetect.TextEncode.Utf32NoBom:
return Encoding.UTF32;
case TextEncodingDetect.TextEncode.Ansi:
if (IsChineseEncoding(IOHelper.DefaultEncoding) && !IsChineseEncoding(defaultEncoding))
{
if (IsChinese)
{
return Encoding.GetEncoding("gbk");
}
else//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>Ĭ<EFBFBD><C4AC>ѡһ<D1A1><D2BB><EFBFBD><EFBFBD>
{
return Encoding.Unicode;
}
}
else
{
return defaultEncoding;
}
case TextEncodingDetect.TextEncode.Ascii:
return Encoding.ASCII;
default:
return defaultEncoding;
}
}
public TextEncode DetectWithBom(byte[] buffer)
{
if (buffer != null)
{
int size = buffer.Length;
// Check for BOM
if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1])
{
return TextEncode.UnicodeBom;
}
if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1])
{
if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3])
{
return TextEncode.Utf32Bom;
}
return TextEncode.BigEndianUnicodeBom;
}
if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2])
{
return TextEncode.Utf8Bom;
}
}
return TextEncode.None;
}
/// <summary>
/// Automatically detects the Encoding type of a given byte buffer.
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>The Encoding type or Encoding.None if unknown.</returns>
public TextEncode DetectWithoutBom(byte[] buffer, int size)
{
// Now check for valid UTF8
TextEncode encoding = CheckUtf8(buffer, size);
if (encoding == TextEncode.Utf8Nobom)
{
return encoding;
}
// ANSI or None (binary) then һ<><D2BB><EFBFBD>㶼û<E3B6BC><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (!ContainsZero(buffer, size))
{
CheckChinese(buffer, size);
if (IsChinese)
{
return TextEncode.Ansi;
}
}
// Now try UTF16 <20><>Ѱ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD>ж<EFBFBD>
encoding = CheckByNewLineChar(buffer, size);
if (encoding != TextEncode.None)
{
return encoding;
}
// û<><EFBFBD>ˣ<EFBFBD>ֻ<EFBFBD>ܰ<EFBFBD>0<EFBFBD><30><EFBFBD>ֵĴ<D6B5><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4>
encoding = CheckByZeroNumPercent(buffer, size);
if (encoding != TextEncode.None)
{
return encoding;
}
// Found a null, return based on the preference in null_suggests_binary_
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains text that looks like utf16 by scanning for
/// newline chars that would be present even in non-english text.
/// <20>Լ<EFBFBD><D4BC><EFBFBD>з<EFBFBD><D0B7><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>жϡ<D0B6>
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
private static TextEncode CheckByNewLineChar(byte[] buffer, int size)
{
if (size < 2)
{
return TextEncode.None;
}
// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
size--;
int le16 = 0;
int be16 = 0;
int le32 = 0;//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>utf32le<6C><65>
int zeroCount = 0;//utf32le ÿ4λ<34><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0
uint pos = 0;
while (pos < size)
{
byte ch1 = buffer[pos++];
byte ch2 = buffer[pos++];
if (ch1 == 0)
{
if (ch2 == 0x0a || ch2 == 0x0d)//\r \t <20><><EFBFBD>м<EFBFBD><D0BC>
{
++be16;
}
}
if (ch2 == 0)
{
zeroCount++;
if (ch1 == 0x0a || ch1 == 0x0d)
{
++le16;
if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0)
{
++le32;
}
}
}
// If we are getting both LE and BE control chars then this file is not utf16
if (le16 > 0 && be16 > 0)
{
return TextEncode.None;
}
}
if (le16 > 0)
{
if (le16 == le32 && buffer.Length % 4 == 0)
{
return TextEncode.Utf32NoBom;
}
return TextEncode.UnicodeNoBom;
}
else if (be16 > 0)
{
return TextEncode.BigEndianUnicodeNoBom;
}
else if (buffer.Length % 4 == 0 && zeroCount >= buffer.Length / 4)
{
return TextEncode.Utf32NoBom;
}
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains any nulls. Used to check for binary vs text data.
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
private static bool ContainsZero(byte[] buffer, int size)
{
uint pos = 0;
while (pos < size)
{
if (buffer[pos++] == 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if a buffer contains text that looks like utf16. This is done based
/// on the use of nulls which in ASCII/script like text can be useful to identify.
/// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ŀ<EFBFBD>0<EFBFBD><30><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
private TextEncode CheckByZeroNumPercent(byte[] buffer, int size)
{
//<2F><><EFBFBD><EFBFBD>
int oddZeroCount = 0;
//˫<><CBAB>
int evenZeroCount = 0;
// Get even nulls
uint pos = 0;
while (pos < size)
{
if (buffer[pos] == 0)
{
evenZeroCount++;
}
pos += 2;
}
// Get odd nulls
pos = 1;
while (pos < size)
{
if (buffer[pos] == 0)
{
oddZeroCount++;
}
pos += 2;
}
double evenZeroPercent = evenZeroCount * 2.0 / size;
double oddZeroPercent = oddZeroCount * 2.0 / size;
// Lots of odd nulls, low number of even nulls <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD>
if (evenZeroPercent < 0.1 && oddZeroPercent > 0)
{
return TextEncode.UnicodeNoBom;
}
// Lots of even nulls, low number of odd nulls <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD>
if (oddZeroPercent < 0.1 && evenZeroPercent > 0)
{
return TextEncode.BigEndianUnicodeNoBom;
}
// Don't know
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains valid utf8.
/// <20><>UTF8 <20><><EFBFBD>ֽڷ<D6BD>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>
/// Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
/// Encoding.ASCII (data in 0.127 range).
/// </returns>
/// <returns>2</returns>
private TextEncode CheckUtf8(byte[] buffer, int size)
{
// UTF8 Valid sequences
// 0xxxxxxx ASCII
// 110xxxxx 10xxxxxx 2-byte
// 1110xxxx 10xxxxxx 10xxxxxx 3-byte
// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 4-byte
//
// Width in UTF8
// Decimal Width
// 0-127 1 byte
// 194-223 2 bytes
// 224-239 3 bytes
// 240-244 4 bytes
//
// Subsequent chars are in the range 128-191
bool onlySawAsciiRange = true;
uint pos = 0;
while (pos < size)
{
byte ch = buffer[pos++];
if (ch == 0)
{
return TextEncode.None;
}
int moreChars;
if (ch <= 127)
{
// 1 byte
moreChars = 0;
}
else if (ch >= 194 && ch <= 223)
{
// 2 Byte
moreChars = 1;
}
else if (ch >= 224 && ch <= 239)
{
// 3 Byte
moreChars = 2;
}
else if (ch >= 240 && ch <= 244)
{
// 4 Byte
moreChars = 3;
}
else
{
return TextEncode.None; // Not utf8
}
// Check secondary chars are in range if we are expecting any
while (moreChars > 0 && pos < size)
{
onlySawAsciiRange = false; // Seen non-ascii chars now
ch = buffer[pos++];
if (ch < 128 || ch > 191)
{
return TextEncode.None; // Not utf8
}
--moreChars;
}
}
// If we get to here then only valid UTF-8 sequences have been processed
// If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
return onlySawAsciiRange ? TextEncode.Ascii : TextEncode.Utf8Nobom;
}
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>루GB2312<31><32>GBK<42><4B>Big5<67><35>
/// </summary>
private void CheckChinese(byte[] buffer, int size)
{
IsChinese = false;
if (size < 2)
{
return;
}
// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
size--;
uint pos = 0;
bool isCN = false;
while (pos < size)
{
//GB2312
//0xB0-0xF7(176-247)
//0xA0-0xFE<46><45>160-254<35><34>
//GBK
//0x81-0xFE<46><45>129-254<35><34>
//0x40-0xFE<46><45>64-254<35><34>
//Big5
//0x81-0xFE<46><45>129-255<35><35>
//0x40-0x7E<37><45>64-126<32><36> OR 0xA1<41><31>0xFE<46><45>161-254<35><34>
byte ch1 = buffer[pos++];
byte ch2 = buffer[pos++];
isCN = (ch1 >= 176 && ch1 <= 247 && ch2 >= 160 && ch2 <= 254)
|| (ch1 >= 129 && ch1 <= 254 && ch2 >= 64 && ch2 <= 254)
|| (ch1 >= 129 && ((ch2 >= 64 && ch2 <= 126) || (ch2 >= 161 && ch2 <= 254)));
if (isCN)
{
IsChinese = true;
return;
}
}
}
}
}