using System;
using System.Collections.Generic;
using System.Text;
namespace Song.Extend
{
public class MenuNode
{
#region 属性
private Song.Entities.ManageMenu[] _fullData;
///
/// 所部节点
///
public Song.Entities.ManageMenu[] FullData
{
get { return _fullData; }
set { _fullData = value; }
}
private Song.Entities.ManageMenu _item;
///
/// 自身节点
///
public Song.Entities.ManageMenu Item
{
get { return _item; }
set { _item = value; }
}
private Song.Entities.ManageMenu[] _Childs;
///
/// 所有子级节点
///
public Song.Entities.ManageMenu[] Childs
{
get { return _Childs; }
}
private bool _IsChilds=false;
///
/// 是否有子级节点
///
public bool IsChilds
{
get { return _IsChilds; }
}
private bool _IsLast=false;
///
/// 是否为最后一个
///
public bool IsLast
{
get { return _IsLast; }
}
private Song.Entities.ManageMenu _parent;
///
/// 当前节点的上级节点
///
public Song.Entities.ManageMenu Parent
{
get { return _parent; }
}
#endregion
///
/// 构造方法
///
/// 自身节点对象
/// 所有节点数组
public MenuNode(Song.Entities.ManageMenu item,Song.Entities.ManageMenu[] fulldata)
{
if (item == null)
{
this._item = new Song.Entities.ManageMenu();
}
else
{
this._item = item;
}
this._fullData = fulldata;
this._getChilds();
//if (this._Childs.Length >0)
//{
// this._IsChilds = true;
//}
this._getParent();
_getIsLast();
}
#region 私有方法,求属性值
///
/// 求当前节点的下级菜单
///
private void _getChilds()
{
int length = 0;
foreach (Song.Entities.ManageMenu m in this._fullData)
{
if (m.MM_PatId == Item.MM_Id)
{
length++;
_IsChilds = true;
}
}
this._Childs=new Song.Entities.ManageMenu[length];
int i = 0;
foreach (Song.Entities.ManageMenu n in this._fullData)
{
if (n.MM_PatId == Item.MM_Id)
{
this._Childs[i++] = n;
}
}
this._Childs = this.Sort(_Childs);
}
///
/// 排序
///
///
///
private Song.Entities.ManageMenu[] Sort(Song.Entities.ManageMenu[] array)
{
for (int i = 0; i <= array.Length - 1; i++)
{
for (int j = array.Length - 1; j > i; j--)
{
int jj = (int)array[j].MM_Tax;
int jn = (int)array[j - 1].MM_Tax;
if (jj < jn)
{
Song.Entities.ManageMenu temp = array[j];
array[j] = array[j - 1];
array[j - 1] = temp;
}
}
}
return array;
}
private void _getIsLast()
{
Song.Entities.ManageMenu tm = new Song.Entities.ManageMenu();
foreach (Song.Entities.ManageMenu m in this._fullData)
{
if (m.MM_PatId == Item.MM_PatId)
{
tm = m;
}
}
if (tm.MM_Id == this._item.MM_Id)
{
this._IsLast = true;
}
}
private void _getParent()
{
foreach (Song.Entities.ManageMenu m in this._fullData)
{
if (m.MM_Id == Item.MM_PatId)
{
this._parent = m;
break;
}
}
}
#endregion
}
}