using System; using System.Collections.Generic; using System.Text; using System.Data; using Song.Entities; namespace Song.ServiceInterfaces { /// /// 分润的管理 /// public interface IProfitSharing: WeiSha.Common.IBusinessInterface { #region 分润方案的管理 /// /// 添加分润主题 /// /// 业务实体 int ThemeAdd(ProfitSharing entity); /// /// 修改 /// /// 业务实体 void ThemeSave(ProfitSharing entity); /// /// 当前分润方案 /// /// ProfitSharing ThemeCurrent(); /// /// 机构的分润方案 /// /// 机构id /// ProfitSharing ThemeCurrent(int orgid); /// /// 删除 /// /// 业务实体 void ThemeDelete(ProfitSharing entity); /// /// 删除,按主键ID; /// /// 实体的主键 void ThemeDelete(int identify); /// /// 获取单一实体对象,按主键ID; /// /// 实体的主键 /// ProfitSharing ThemeSingle(int identify); /// /// 获取对象;即所有分类; /// /// ProfitSharing[] ThemeAll(bool? isUse); /// /// 将当前项目向上移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool ThemeRemoveUp(int id); /// /// 将当前项目向下移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool ThemeRemoveDown(int id); #endregion #region 分润等级比例设置 /// /// 添加分润项 /// /// 业务实体 int ProfitAdd(ProfitSharing entity); /// /// 修改 /// /// 业务实体 void ProfitSave(ProfitSharing entity); /// /// 删除 /// /// 业务实体 void ProfitDelete(ProfitSharing entity); /// /// 删除,按主键ID; /// /// 实体的主键 void ProfitDelete(int identify); /// /// 获取单一实体对象,按主键ID; /// /// 实体的主键 /// ProfitSharing ProfitSingle(int identify); /// /// 分润方案的分润项; /// /// 方案主题的id /// /// ProfitSharing[] ProfitAll(int theme, bool? isUse); /// /// 将当前项目向上移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool ProfitRemoveUp(int id); /// /// 将当前项目向下移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool ProfitRemoveDown(int id); #endregion #region 分润计算 /// /// 计算分润 /// /// 课程id,需要知道当前课程在哪个机构,哪个机构等级,从而获取分润方案 /// 消费的资金数 /// 消费的卡数 /// ProfitSharing[] Clac(int couid, double money, double coupon); ProfitSharing[] Clac(Course cou, double money, double coupon); /// /// 分配利润 /// /// 当前课程 /// 当前学员账户 /// 消费的资金数 /// 消费的卡数 void Distribution(Course cou, Accounts acc, double money, double coupon); #endregion } }