using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using Song.Entities;
namespace Song.ServiceInterfaces
{
///
/// 班级管理
///
public interface ITeam : WeiSha.Common.IBusinessInterface
{
///
/// 添加班组
///
/// 业务实体
int TeamAdd(Team entity);
///
/// 修改
///
/// 业务实体
void TeamSave(Team entity);
///
/// 删除,按主键ID;
///
/// 实体的主键
void TeamDelete(int identify);
///
/// 获取单一实体对象,按主键ID;
///
/// 实体的主键
///
Team TeamSingle(int identify);
///
/// 获取班级
///
///
///
///
Team[] GetTeam(bool? isUse, int count);
Team[] GetTeam(bool? isUse, int? depid, int count);
///
/// 分页获取
///
///
///
///
///
///
///
Team[] GetTeamPager(bool? isUse, string searTxt, int size, int index, out int countSum);
Team[] GetTeamPager(int depid,bool? isUse, string searTxt, int size, int index, out int countSum);
///
/// 将当前项目向上移动;仅在当前对象的同层移动,即同一父节点下的对象这前移动;
///
///
/// 如果已经处于顶端,则返回false;移动成功,返回true
bool RemoveUp(int id);
///
/// 将当前项目向下移动;仅在当前对象的同层移动,即同一父节点下的对象这前移动;
///
///
/// 如果已经处于顶端,则返回false;移动成功,返回true
bool RemoveDown(int id);
}
}