using System; using System.Collections.Generic; using System.Text; using System.Data; using Song.Entities; namespace Song.ServiceInterfaces { /// /// 班级管理 /// public interface ITeam : WeiSha.Common.IBusinessInterface { /// /// 添加班组 /// /// 业务实体 int TeamAdd(Team entity); /// /// 修改 /// /// 业务实体 void TeamSave(Team entity); /// /// 删除,按主键ID; /// /// 实体的主键 void TeamDelete(int identify); /// /// 获取单一实体对象,按主键ID; /// /// 实体的主键 /// Team TeamSingle(int identify); /// /// 获取班级 /// /// /// /// Team[] GetTeam(bool? isUse, int count); Team[] GetTeam(bool? isUse, int? depid, int count); /// /// 分页获取 /// /// /// /// /// /// /// Team[] GetTeamPager(bool? isUse, string searTxt, int size, int index, out int countSum); Team[] GetTeamPager(int depid,bool? isUse, string searTxt, int size, int index, out int countSum); /// /// 将当前项目向上移动;仅在当前对象的同层移动,即同一父节点下的对象这前移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool RemoveUp(int id); /// /// 将当前项目向下移动;仅在当前对象的同层移动,即同一父节点下的对象这前移动; /// /// /// 如果已经处于顶端,则返回false;移动成功,返回true bool RemoveDown(int id); } }