870 lines
28 KiB
C#
870 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using CYQ.Data.Cache;
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using System.Threading;
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namespace CYQ.Data.Tool
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{
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/// <summary>
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/// 文件读取类(能自动识别文件编码)
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/// </summary>
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public static partial class IOHelper
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{
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private static CacheManage cache = CacheManage.LocalInstance;
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internal static Encoding DefaultEncoding = Encoding.Default;
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private static List<object> tenObj = new List<object>(10);
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private static List<object> TenObj
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{
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get
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{
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if (tenObj.Count == 0)
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{
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for (int i = 0; i < 10; i++)
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{
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tenObj.Add(new object());
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}
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}
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return tenObj;
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}
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}
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private static object GetLockObj(int length)
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{
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int i = length % 9;
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return TenObj[i];
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}
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#region ReadAllText
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/// <summary>
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/// 读取文件内容,并自动识别编码
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/// </summary>
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/// <param name="fileName">完整路径</param>
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/// <returns></returns>
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public static string ReadAllText(string fileName)
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{
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return ReadAllText(fileName, 0, DefaultEncoding);
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}
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/// <param name="cacheMinutes">缓存分钟数(为0则不缓存)</param>
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/// <returns></returns>
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public static string ReadAllText(string fileName, int cacheMinutes)
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{
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return ReadAllText(fileName, cacheMinutes, DefaultEncoding);
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}
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/// <summary>
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/// 读取文件内容
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/// </summary>
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/// <param name="encoding">指定编码时(会跳过编码自动检测)</param>
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/// <returns></returns>
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public static string ReadAllText(string fileName, int cacheMinutes, Encoding encoding)
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{
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return ReadAllText(fileName, cacheMinutes, encoding, 3);
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}
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private static string ReadAllText(string fileName, int cacheMinutes, Encoding encoding, int tryCount)
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{
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try
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{
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string key = "IOHelper_" + fileName.GetHashCode();
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if (cache.Contains(key)) { return cache.Get<string>(key); }
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if (!File.Exists(fileName))
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{
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return string.Empty;
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}
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Byte[] buff = null;
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lock (GetLockObj(fileName.Length))
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{
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if (!File.Exists(fileName))//多线程情况处理
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{
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return string.Empty;
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}
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try
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{
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buff = File.ReadAllBytes(fileName);
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}
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catch (Exception err)
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{
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if (tryCount > 0)
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{
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tryCount--;
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Thread.Sleep(500 + (3 - tryCount) * 500);
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ReadAllText(fileName, cacheMinutes, encoding, tryCount);
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}
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else
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{
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Error.Throw(err.Message);
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}
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}
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string result = BytesToText(buff, encoding);
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if (cacheMinutes > 0)
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{
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cache.Set(key, result, cacheMinutes);
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}
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return result;
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}
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}
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catch (Exception err)
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{
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Log.WriteLogToTxt(err);
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}
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return string.Empty;
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}
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#endregion
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#region ReadLines
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/// <summary>
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/// 读取文件内容,并自动识别编码
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/// </summary>
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public static string[] ReadAllLines(string fileName)
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{
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return ReadAllLines(fileName, 0, DefaultEncoding);
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}
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public static string[] ReadAllLines(string fileName, int cacheMinutes)
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{
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return ReadAllLines(fileName, cacheMinutes, DefaultEncoding);
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}
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public static string[] ReadAllLines(string fileName, int cacheMinutes, Encoding encoding)
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{
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string result = ReadAllText(fileName, cacheMinutes, encoding);
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if (!string.IsNullOrEmpty(result))
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{
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return result.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
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}
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return null;
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}
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#endregion
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/// <summary>
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/// 往文件里写入数据(文件存在则复盖,不存在则更新)
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/// </summary>
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/// <param name="fileName"></param>
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/// <param name="text"></param>
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/// <returns></returns>
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public static bool Write(string fileName, string text)
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{
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return Save(fileName, text, false, true, DefaultEncoding);
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}
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public static bool Write(string fileName, string text, Encoding encode)
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{
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return Save(fileName, text, false, true, encode);
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}
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/// <summary>
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/// 往文件里追加数据(文件存在则追加,不存在则更新),并自动识别文件编码
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/// </summary>
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/// <param name="fileName"></param>
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/// <param name="text"></param>
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/// <returns></returns>
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public static bool Append(string fileName, string text)
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{
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return Save(fileName, text, true, true, DefaultEncoding);
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}
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public static bool Append(string fileName, string text, Encoding encode)
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{
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return Save(fileName, text, true, true, encode);
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}
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internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError)
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{
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return Save(fileName, text, isAppend, writeLogOnError, DefaultEncoding);
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}
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internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError, Encoding encode)
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{
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return Save(fileName, text, isAppend, writeLogOnError, encode, 3);
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}
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internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError, Encoding encode, int tryCount)
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{
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try
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{
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//System.Text.Encoding.UTF8
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string folder = Path.GetDirectoryName(fileName);
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if (!Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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string key = "IOHelper_Save_" + fileName.GetHashCode();
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if (cache.Contains(key))
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{
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encode = cache.Get<Encoding>(key);
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}
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else if (File.Exists(fileName))
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{
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TextEncodingDetect detect = new TextEncodingDetect();
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Encoding detectEncode = detect.GetEncoding(File.ReadAllBytes(fileName), encode);
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if (detectEncode != Encoding.ASCII)
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{
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encode = detectEncode;
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}
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cache.Set(key, encode, 60);
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}
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lock (GetLockObj(fileName.Length))
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{
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try
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{
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using (StreamWriter writer = new StreamWriter(fileName, isAppend, encode))
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{
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if (!isAppend && fileName.EndsWith(".txt"))
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{
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//写入bom头
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}
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writer.Write(text);
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}
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}
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catch (Exception err)
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{
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if (tryCount > 0)
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{
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tryCount--;
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Thread.Sleep(500 + (3 - tryCount) * 500);
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Save(fileName, text, isAppend, writeLogOnError, encode, tryCount);
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}
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else
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{
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Error.Throw(err.Message);
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}
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}
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}
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return true;
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}
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catch (Exception err)
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{
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if (tryCount == 3) // 避免死循环。
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{
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if (writeLogOnError)
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{
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Log.Write(err, LogType.Error);
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}
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else
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{
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Error.Throw("IOHelper.Save() : " + err.Message);
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}
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}
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}
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return false;
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}
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/// <summary>
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/// 删除文件
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/// </summary>
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public static bool Delete(string fileName)
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{
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try
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{
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if (File.Exists(fileName))
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{
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lock (GetLockObj(fileName.Length))
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{
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if (File.Exists(fileName))
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{
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File.Delete(fileName);
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return true;
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}
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}
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}
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}
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catch
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{
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}
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return false;
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}
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internal static bool IsLastFileWriteTimeChanged(string fileName, ref DateTime compareTime)
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{
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bool isChanged = false;
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IOInfo info = new IOInfo(fileName);
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if (info.Exists && info.LastWriteTime != compareTime)
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{
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isChanged = true;
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compareTime = info.LastWriteTime;
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}
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return isChanged;
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}
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internal static string BytesToText(byte[] buff, Encoding encoding)
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{
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if (buff == null || buff.Length == 0) { return ""; }
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TextEncodingDetect detect = new TextEncodingDetect();
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encoding = detect.GetEncoding(buff, encoding);
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if (detect.hasBom)
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{
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if (encoding == Encoding.UTF8)
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{
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return encoding.GetString(buff, 3, buff.Length - 3);
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}
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if (encoding == Encoding.Unicode || encoding == Encoding.BigEndianUnicode)
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{
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return encoding.GetString(buff, 2, buff.Length - 2);
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}
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if (encoding == Encoding.UTF32)
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{
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return encoding.GetString(buff, 4, buff.Length - 4);
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}
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}
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return encoding.GetString(buff);
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}
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}
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internal class IOInfo : FileSystemInfo
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{
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public IOInfo(string fileName)
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{
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base.FullPath = fileName;
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}
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public override void Delete()
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{
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}
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public override bool Exists
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{
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get
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{
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return File.Exists(base.FullPath);
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}
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}
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public override string Name
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{
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get
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{
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return null;
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}
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}
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}
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/// <summary>
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/// 字节文本编码检测
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/// </summary>
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internal class TextEncodingDetect
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{
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private readonly byte[] _UTF8Bom =
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{
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0xEF,
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0xBB,
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0xBF
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};
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//utf16le _UnicodeBom
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private readonly byte[] _UTF16LeBom =
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{
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0xFF,
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0xFE
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};
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//utf16be _BigUnicodeBom
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private readonly byte[] _UTF16BeBom =
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{
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0xFE,
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0xFF
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};
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//utf-32le
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private readonly byte[] _UTF32LeBom =
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{
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0xFF,
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0xFE,
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0x00,
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0x00
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};
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//utf-32Be
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//private readonly byte[] _UTF32BeBom =
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//{
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// 0x00,
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// 0x00,
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// 0xFE,
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// 0xFF
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//};
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/// <summary>
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/// 是否中文
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/// </summary>
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public bool IsChinese = false;
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/// <summary>
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/// 是否拥有Bom头
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/// </summary>
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public bool hasBom = false;
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public enum TextEncode
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{
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None, // Unknown or binary
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Ansi, // 0-255
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Ascii, // 0-127
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Utf8Bom, // UTF8 with BOM
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Utf8Nobom, // UTF8 without BOM
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UnicodeBom, // UTF16 LE with BOM
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UnicodeNoBom, // UTF16 LE without BOM
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BigEndianUnicodeBom, // UTF16-BE with BOM
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BigEndianUnicodeNoBom, // UTF16-BE without BOM
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Utf32Bom,//UTF-32LE with BOM
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Utf32NoBom //UTF-32 without BOM
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}
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private bool IsChineseEncoding(Encoding encoding)
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{
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return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5");
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}
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/// <summary>
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/// 获取文件编码
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/// </summary>
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/// <param name="buffer"></param>
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/// <returns></returns>
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public Encoding GetEncoding(byte[] buff)
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{
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return GetEncoding(buff, IOHelper.DefaultEncoding);
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}
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public Encoding GetEncoding(byte[] buff, Encoding defaultEncoding)
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{
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hasBom = true;
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//检测Bom
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switch (DetectWithBom(buff))
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{
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case TextEncodingDetect.TextEncode.Utf8Bom:
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return Encoding.UTF8;
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case TextEncodingDetect.TextEncode.UnicodeBom:
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return Encoding.Unicode;
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case TextEncodingDetect.TextEncode.BigEndianUnicodeBom:
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return Encoding.BigEndianUnicode;
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case TextEncodingDetect.TextEncode.Utf32Bom:
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return Encoding.UTF32;
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}
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hasBom = false;
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if (defaultEncoding != IOHelper.DefaultEncoding && defaultEncoding != Encoding.ASCII)//自定义设置编码,优先处理。
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{
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return defaultEncoding;
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}
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switch (DetectWithoutBom(buff, buff.Length))//自动检测。
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{
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case TextEncodingDetect.TextEncode.Utf8Nobom:
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return Encoding.UTF8;
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case TextEncodingDetect.TextEncode.UnicodeNoBom:
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return Encoding.Unicode;
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case TextEncodingDetect.TextEncode.BigEndianUnicodeNoBom:
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return Encoding.BigEndianUnicode;
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case TextEncodingDetect.TextEncode.Utf32NoBom:
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return Encoding.UTF32;
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case TextEncodingDetect.TextEncode.Ansi:
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if (IsChineseEncoding(IOHelper.DefaultEncoding) && !IsChineseEncoding(defaultEncoding))
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{
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if (IsChinese)
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{
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return Encoding.GetEncoding("gbk");
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}
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else//非中文时,默认选一个。
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{
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return Encoding.Unicode;
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}
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}
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else
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{
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return defaultEncoding;
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}
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case TextEncodingDetect.TextEncode.Ascii:
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return Encoding.ASCII;
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default:
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return defaultEncoding;
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}
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}
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public TextEncode DetectWithBom(byte[] buffer)
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{
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if (buffer != null)
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{
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int size = buffer.Length;
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// Check for BOM
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if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1])
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{
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return TextEncode.UnicodeBom;
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}
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if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1])
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{
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if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3])
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{
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return TextEncode.Utf32Bom;
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}
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return TextEncode.BigEndianUnicodeBom;
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}
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if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2])
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{
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return TextEncode.Utf8Bom;
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}
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}
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return TextEncode.None;
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}
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/// <summary>
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/// Automatically detects the Encoding type of a given byte buffer.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>The Encoding type or Encoding.None if unknown.</returns>
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public TextEncode DetectWithoutBom(byte[] buffer, int size)
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{
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// Now check for valid UTF8
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TextEncode encoding = CheckUtf8(buffer, size);
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if (encoding == TextEncode.Utf8Nobom)
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{
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return encoding;
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}
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// ANSI or None (binary) then 一个零都没有情况。
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if (!ContainsZero(buffer, size))
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{
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CheckChinese(buffer, size);
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if (IsChinese)
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{
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return TextEncode.Ansi;
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}
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}
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// Now try UTF16 按寻找换行字符先进行判断
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encoding = CheckByNewLineChar(buffer, size);
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if (encoding != TextEncode.None)
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{
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return encoding;
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}
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// 没办法了,只能按0出现的次数比率,做大体的预判
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encoding = CheckByZeroNumPercent(buffer, size);
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if (encoding != TextEncode.None)
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{
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return encoding;
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}
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// Found a null, return based on the preference in null_suggests_binary_
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return TextEncode.None;
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}
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/// <summary>
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/// Checks if a buffer contains text that looks like utf16 by scanning for
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/// newline chars that would be present even in non-english text.
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/// 以检测换行符标识来判断。
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
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private static TextEncode CheckByNewLineChar(byte[] buffer, int size)
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{
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if (size < 2)
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{
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return TextEncode.None;
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}
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// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
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size--;
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int le16 = 0;
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int be16 = 0;
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int le32 = 0;//检测是否utf32le。
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int zeroCount = 0;//utf32le 每4位后面多数是0
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uint pos = 0;
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while (pos < size)
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{
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byte ch1 = buffer[pos++];
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byte ch2 = buffer[pos++];
|
||
|
||
if (ch1 == 0)
|
||
{
|
||
if (ch2 == 0x0a || ch2 == 0x0d)//\r \t 换行检测。
|
||
{
|
||
++be16;
|
||
}
|
||
}
|
||
if (ch2 == 0)
|
||
{
|
||
zeroCount++;
|
||
if (ch1 == 0x0a || ch1 == 0x0d)
|
||
{
|
||
++le16;
|
||
if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0)
|
||
{
|
||
++le32;
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
// If we are getting both LE and BE control chars then this file is not utf16
|
||
if (le16 > 0 && be16 > 0)
|
||
{
|
||
return TextEncode.None;
|
||
}
|
||
}
|
||
|
||
if (le16 > 0)
|
||
{
|
||
if (le16 == le32 && buffer.Length % 4 == 0)
|
||
{
|
||
return TextEncode.Utf32NoBom;
|
||
}
|
||
return TextEncode.UnicodeNoBom;
|
||
}
|
||
else if (be16 > 0)
|
||
{
|
||
return TextEncode.BigEndianUnicodeNoBom;
|
||
}
|
||
else if (buffer.Length % 4 == 0 && zeroCount >= buffer.Length / 4)
|
||
{
|
||
return TextEncode.Utf32NoBom;
|
||
}
|
||
return TextEncode.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Checks if a buffer contains any nulls. Used to check for binary vs text data.
|
||
/// </summary>
|
||
/// <param name="buffer">The byte buffer.</param>
|
||
/// <param name="size">The size of the byte buffer.</param>
|
||
private static bool ContainsZero(byte[] buffer, int size)
|
||
{
|
||
uint pos = 0;
|
||
while (pos < size)
|
||
{
|
||
if (buffer[pos++] == 0)
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Checks if a buffer contains text that looks like utf16. This is done based
|
||
/// on the use of nulls which in ASCII/script like text can be useful to identify.
|
||
/// 按照一定的空0数的概率来预测。
|
||
/// </summary>
|
||
/// <param name="buffer">The byte buffer.</param>
|
||
/// <param name="size">The size of the byte buffer.</param>
|
||
/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
|
||
private TextEncode CheckByZeroNumPercent(byte[] buffer, int size)
|
||
{
|
||
//单数
|
||
int oddZeroCount = 0;
|
||
//双数
|
||
int evenZeroCount = 0;
|
||
|
||
// Get even nulls
|
||
uint pos = 0;
|
||
while (pos < size)
|
||
{
|
||
if (buffer[pos] == 0)
|
||
{
|
||
evenZeroCount++;
|
||
}
|
||
|
||
pos += 2;
|
||
}
|
||
|
||
// Get odd nulls
|
||
pos = 1;
|
||
while (pos < size)
|
||
{
|
||
if (buffer[pos] == 0)
|
||
{
|
||
oddZeroCount++;
|
||
}
|
||
|
||
pos += 2;
|
||
}
|
||
|
||
double evenZeroPercent = evenZeroCount * 2.0 / size;
|
||
double oddZeroPercent = oddZeroCount * 2.0 / size;
|
||
|
||
// Lots of odd nulls, low number of even nulls 这里的条件做了修改
|
||
if (evenZeroPercent < 0.1 && oddZeroPercent > 0)
|
||
{
|
||
return TextEncode.UnicodeNoBom;
|
||
}
|
||
|
||
// Lots of even nulls, low number of odd nulls 这里的条件也做了修改
|
||
if (oddZeroPercent < 0.1 && evenZeroPercent > 0)
|
||
{
|
||
return TextEncode.BigEndianUnicodeNoBom;
|
||
}
|
||
|
||
// Don't know
|
||
return TextEncode.None;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Checks if a buffer contains valid utf8.
|
||
/// 以UTF8 的字节范围来检测。
|
||
/// </summary>
|
||
/// <param name="buffer">The byte buffer.</param>
|
||
/// <param name="size">The size of the byte buffer.</param>
|
||
/// <returns>
|
||
/// Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
|
||
/// Encoding.ASCII (data in 0.127 range).
|
||
/// </returns>
|
||
/// <returns>2</returns>
|
||
private TextEncode CheckUtf8(byte[] buffer, int size)
|
||
{
|
||
// UTF8 Valid sequences
|
||
// 0xxxxxxx ASCII
|
||
// 110xxxxx 10xxxxxx 2-byte
|
||
// 1110xxxx 10xxxxxx 10xxxxxx 3-byte
|
||
// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 4-byte
|
||
//
|
||
// Width in UTF8
|
||
// Decimal Width
|
||
// 0-127 1 byte
|
||
// 194-223 2 bytes
|
||
// 224-239 3 bytes
|
||
// 240-244 4 bytes
|
||
//
|
||
// Subsequent chars are in the range 128-191
|
||
bool onlySawAsciiRange = true;
|
||
uint pos = 0;
|
||
|
||
while (pos < size)
|
||
{
|
||
byte ch = buffer[pos++];
|
||
|
||
if (ch == 0)
|
||
{
|
||
return TextEncode.None;
|
||
}
|
||
|
||
int moreChars;
|
||
if (ch <= 127)
|
||
{
|
||
// 1 byte
|
||
moreChars = 0;
|
||
}
|
||
else if (ch >= 194 && ch <= 223)
|
||
{
|
||
// 2 Byte
|
||
moreChars = 1;
|
||
}
|
||
else if (ch >= 224 && ch <= 239)
|
||
{
|
||
// 3 Byte
|
||
moreChars = 2;
|
||
}
|
||
else if (ch >= 240 && ch <= 244)
|
||
{
|
||
// 4 Byte
|
||
moreChars = 3;
|
||
}
|
||
else
|
||
{
|
||
return TextEncode.None; // Not utf8
|
||
}
|
||
|
||
// Check secondary chars are in range if we are expecting any
|
||
while (moreChars > 0 && pos < size)
|
||
{
|
||
onlySawAsciiRange = false; // Seen non-ascii chars now
|
||
|
||
ch = buffer[pos++];
|
||
if (ch < 128 || ch > 191)
|
||
{
|
||
return TextEncode.None; // Not utf8
|
||
}
|
||
|
||
--moreChars;
|
||
}
|
||
}
|
||
|
||
// If we get to here then only valid UTF-8 sequences have been processed
|
||
|
||
// If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
|
||
return onlySawAsciiRange ? TextEncode.Ascii : TextEncode.Utf8Nobom;
|
||
}
|
||
/// <summary>
|
||
/// 是否中文编码(GB2312、GBK、Big5)
|
||
/// </summary>
|
||
private void CheckChinese(byte[] buffer, int size)
|
||
{
|
||
IsChinese = false;
|
||
if (size < 2)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
|
||
size--;
|
||
uint pos = 0;
|
||
bool isCN = false;
|
||
while (pos < size)
|
||
{
|
||
//GB2312
|
||
//0xB0-0xF7(176-247)
|
||
//0xA0-0xFE(160-254)
|
||
|
||
//GBK
|
||
//0x81-0xFE(129-254)
|
||
//0x40-0xFE(64-254)
|
||
|
||
//Big5
|
||
//0x81-0xFE(129-255)
|
||
//0x40-0x7E(64-126) OR 0xA1-0xFE(161-254)
|
||
byte ch1 = buffer[pos++];
|
||
byte ch2 = buffer[pos++];
|
||
isCN = (ch1 >= 176 && ch1 <= 247 && ch2 >= 160 && ch2 <= 254)
|
||
|| (ch1 >= 129 && ch1 <= 254 && ch2 >= 64 && ch2 <= 254)
|
||
|| (ch1 >= 129 && ((ch2 >= 64 && ch2 <= 126) || (ch2 >= 161 && ch2 <= 254)));
|
||
if (isCN)
|
||
{
|
||
IsChinese = true;
|
||
return;
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
|
||
internal class IOWatch
|
||
{
|
||
/// <summary>
|
||
/// 监控中的列表。
|
||
/// </summary>
|
||
private static MList<string> watchPathList = new MList<string>();
|
||
private IOWatch()
|
||
{
|
||
|
||
}
|
||
public static void On(string fileName, WatchDelegate watch)
|
||
{
|
||
if (!watchPathList.Contains(fileName))
|
||
{
|
||
watchPathList.Add(fileName);
|
||
IOWatch fileWatch = new IOWatch();
|
||
fileWatch.WatchOn(fileName, watch);
|
||
}
|
||
}
|
||
public delegate void WatchDelegate(FileSystemEventArgs e);
|
||
private WatchDelegate watch;
|
||
public void WatchOn(string fileName, WatchDelegate watch)
|
||
{
|
||
this.watch = watch;
|
||
FileSystemWatcher fsy = new FileSystemWatcher(Path.GetDirectoryName(fileName), Path.GetFileName(fileName));
|
||
fsy.EnableRaisingEvents = true;
|
||
fsy.IncludeSubdirectories = false;
|
||
fsy.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size;
|
||
fsy.Changed += new FileSystemEventHandler(fsy_Changed);
|
||
}
|
||
private static readonly object obj = new object();
|
||
private void fsy_Changed(object sender, FileSystemEventArgs e)
|
||
{
|
||
lock (obj)
|
||
{
|
||
if (watch != null)
|
||
{
|
||
watch(e);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|