232 lines
8.1 KiB
C#
232 lines
8.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Threading;
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namespace CYQ.Data.Cache
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{
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/// <summary>
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/// The SocketPool encapsulates the list of PooledSockets against one specific host, and contains methods for
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/// acquiring or returning PooledSockets.
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/// </summary>
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internal class HostNode : IDisposable
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{
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//用于验证权限的委托事件。
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internal delegate bool OnAfterSocketCreateDelegate(MSocket socket);
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internal event OnAfterSocketCreateDelegate OnAfterSocketCreateEvent;
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private static LogAdapter logger = LogAdapter.GetLogger(typeof(HostNode));
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#region 可对外的属性
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//Public variables and properties
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public readonly string Host;
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/// <summary>
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/// 扩展属性:如果链接后需要验证密码(如Redis可设置密码)
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/// </summary>
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public string Password;
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//Debug variables and properties
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public int NewSockets = 0;
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public int FailedNewSockets = 0;
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public int ReusedSockets = 0;
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public int DeadSocketsInPool = 0;
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public int DeadSocketsOnReturn = 0;
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public int Acquired = 0;
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/// <summary>
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/// 最后的错误信息。
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/// </summary>
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public string Error;
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/// <summary>
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/// 当前 Socket 池的可用数量。
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/// </summary>
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public int Poolsize { get { return socketQueue.Count; } }
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/// <summary>
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/// 主机节点是不是挂了。
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/// </summary>
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public bool IsEndPointDead = false;
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public DateTime DeadEndPointRetryTime;
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#endregion
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/// <summary>
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/// 备份的Socket池,如果某主机挂了,在配置了备份的情况下,会由备份Socket池提供服务。
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/// </summary>
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public HostNode HostNodeBak;
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/// <summary>
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/// Socket的挂科时间。
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/// </summary>
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private DateTime socketDeadTime = DateTime.MinValue;
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private int maxQueue = 128;
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private int minQueue = 2;
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/// <summary>
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/// If the host stops responding, we mark it as dead for this amount of seconds,
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/// and we double this for each consecutive failed retry. If the host comes alive
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/// again, we reset this to 1 again.
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/// </summary>
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private int deadEndPointSecondsUntilRetry = 1;
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private const int maxDeadEndPointSecondsUntilRetry = 60 * 10; //10 minutes
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private HostServer hostServer;
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private Queue<MSocket> socketQueue = new Queue<MSocket>(16);
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internal HostNode(HostServer hostServer, string host)
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{
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this.hostServer = hostServer;
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string[] items = host.Split('-');
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Host = items[0].Trim();
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if (items.Length > 1)
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{
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Password = items[1].Trim();
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}
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}
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/// <summary>
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/// Gets a socket from the pool.
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/// If there are no free sockets, a new one will be created. If something goes
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/// wrong while creating the new socket, this pool's endpoint will be marked as dead
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/// and all subsequent calls to this method will return null until the retry interval
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/// has passed.
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/// 这个方法扩展(备份链接池)
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/// </summary>
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internal MSocket Acquire()
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{
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//检测当前是否挂科,如果是(15分钟内),由备份服务器提供服务
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if (socketDeadTime.AddMinutes(15) >= DateTime.Now && HostNodeBak != null)
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{
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return HostNodeBak.Acquire();
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}
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//Do we have free sockets in the pool?
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//if so - return the first working one.
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//if not - create a new one.
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Interlocked.Increment(ref Acquired);
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lock (socketQueue)
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{
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while (socketQueue.Count > 0)
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{
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MSocket socket = socketQueue.Dequeue();
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if (socket != null && socket.IsAlive)
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{
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Interlocked.Increment(ref ReusedSockets);
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return socket;
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}
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Interlocked.Increment(ref DeadSocketsInPool);
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}
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}
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//If we know the endpoint is dead, check if it is time for a retry, otherwise return null.
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if (IsEndPointDead)
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{
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if (DateTime.Now > DeadEndPointRetryTime)
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{
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//Retry
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IsEndPointDead = false;
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}
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else
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{
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//Still dead
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return null;
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}
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}
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//Try to create a new socket. On failure, mark endpoint as dead and return null.
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try
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{
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MSocket socket = new MSocket(this, Host);
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Interlocked.Increment(ref NewSockets);
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//Reset retry timer on success.
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//不抛异常,则正常链接。
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if (OnAfterSocketCreateEvent != null)
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{
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OnAfterSocketCreateEvent(socket);
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}
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deadEndPointSecondsUntilRetry = 1;
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return socket;
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}
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catch (Exception e)
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{
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Interlocked.Increment(ref FailedNewSockets);
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logger.Error("Error connecting to: " + Host, e);
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//Mark endpoint as dead
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IsEndPointDead = true;
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//Retry in 2 minutes
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DeadEndPointRetryTime = DateTime.Now.AddSeconds(deadEndPointSecondsUntilRetry);
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if (deadEndPointSecondsUntilRetry < maxDeadEndPointSecondsUntilRetry)
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{
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deadEndPointSecondsUntilRetry = deadEndPointSecondsUntilRetry * 2; //Double retry interval until next time
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}
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socketDeadTime = DateTime.Now;
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//返回备份的池
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if (HostNodeBak != null)
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{
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return HostNodeBak.Acquire();
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}
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return null;
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}
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}
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/// <summary>
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/// Returns a socket to the pool.
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/// If the socket is dead, it will be destroyed.
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/// If there are more than MaxPoolSize sockets in the pool, it will be destroyed.
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/// If there are less than MinPoolSize sockets in the pool, it will always be put back.
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/// If there are something inbetween those values, the age of the socket is checked.
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/// If it is older than the SocketRecycleAge, it is destroyed, otherwise it will be
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/// put back in the pool.
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/// </summary>
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internal void Return(MSocket socket)
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{
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//If the socket is dead, destroy it.
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if (!socket.IsAlive || hasDisponse)
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{
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Interlocked.Increment(ref DeadSocketsOnReturn);
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socket.Close();
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}
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else
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{
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//Clean up socket
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socket.Reset();
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//Check pool size.
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if (socketQueue.Count >= maxQueue)
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{
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//If the pool is full, destroy the socket.
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socket.Close();
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}
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else if (socketQueue.Count > minQueue && socket.CreateTime.AddMinutes(30) < DateTime.Now)
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{
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//socket 服务超过半小时的,也可以休息了,只保留最底个数。
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//If we have more than the minimum amount of sockets, but less than the max, and the socket is older than the recycle age, we destroy it.
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socket.Close();
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}
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else
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{
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//Put the socket back in the pool.
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lock (socketQueue)
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{
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socketQueue.Enqueue(socket);
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}
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}
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}
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}
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#region IDisposable 成员
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bool hasDisponse = false;
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public void Dispose()
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{
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hasDisponse = true;
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while (socketQueue.Count > 0)
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{
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socketQueue.Dequeue().Close();
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}
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}
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#endregion
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}
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}
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