308 lines
8.5 KiB
C#
308 lines
8.5 KiB
C#
using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace CYQ.Data.Cache
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{
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/// <summary>
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/// 底层Cache Socket
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/// </summary>
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internal class MSocket
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{
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private static LogAdapter logger = LogAdapter.GetLogger(typeof(MSocket));
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private HostNode hostNode;
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/// <summary>
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/// 挂载的Socket池。
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/// </summary>
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public HostNode HostNode
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{
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get
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{
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return hostNode;
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}
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}
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private Socket socket;
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private Stream stream;
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public readonly DateTime CreateTime;
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public MSocket(HostNode socketPool, string host)
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{
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this.hostNode = socketPool;
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CreateTime = DateTime.Now;
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socket = SocketCreate.New(host);
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//Wraps two layers of streams around the socket for communication.
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stream = new BufferedStream(new NetworkStream(socket, false));
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}
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/// <summary>
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/// 回归 Socket池
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/// </summary>
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public void ReturnPool()
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{
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if (hostNode != null)
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{
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hostNode.Return(this);
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}
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}
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/// <summary>
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/// This method closes the underlying stream and socket.
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/// 关闭Socket并释放相关资源。
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/// </summary>
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public void Close()
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{
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if (stream != null)
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{
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try
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{
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stream.Close();
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}
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catch (Exception e)
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{
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logger.Error("Error closing stream: " + hostNode.Host, e);
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}
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stream = null;
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}
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if (socket != null)
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{
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//try
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//{
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// socket.Shutdown(SocketShutdown.SocketShutdown.Both);
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//}
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//catch (Exception e)
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//{
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// logger.Error("Error shutting down socket: " + socketPool.Host, e);
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//}
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try
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{
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socket.Close();
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}
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catch (Exception e)
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{
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logger.Error("Error closing socket: " + hostNode.Host, e);
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}
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socket = null;
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}
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}
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/// <summary>
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/// Checks if the underlying socket and stream is connected and available.
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/// </summary>
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public bool IsAlive
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{
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get { return socket != null && socket.Connected && stream.CanRead; }
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}
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/// <summary>
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/// Writes a string to the socket encoded in UTF8 format.
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/// </summary>
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public void Write(string str)
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{
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Write(Encoding.UTF8.GetBytes(str));
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}
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/// <summary>
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/// Writes an array of bytes to the socket and flushes the stream.
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/// </summary>
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public void Write(byte[] bytes)
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{
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try
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{
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if (stream != null && stream.CanWrite)
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{
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stream.Flush();//把这个放前面,性能有很大提升(同时舍弃Redis回发的数据)。
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stream.Write(bytes, 0, bytes.Length);
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//IAsyncResult result = stream.BeginWrite(bytes, 0, bytes.Length, null, null);
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//stream.EndWrite(result);
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//if (result.AsyncWaitHandle.WaitOne(3000))
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//{
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// stream.EndWrite(result);
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//}
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}
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}
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catch (Exception e)
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{
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logger.Error("Error socket Write : bytes length " + bytes.Length, e);
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}
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}
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/// <summary>
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/// Reads from the socket until the sequence '\r\n' is encountered,
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/// and returns everything up to but not including that sequence as a UTF8-encoded string
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/// 返回Null即没有数据了!
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/// </summary>
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public string ReadLine()
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{
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byte[] data = ReadLineBytes();
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if (data != null && data.Length > 0)
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{
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return Encoding.UTF8.GetString(data);
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}
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return null;
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}
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/// <summary>
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/// 读一行的数据
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/// </summary>
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/// <returns></returns>
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public byte[] ReadLineBytes()
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{
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MemoryStream buffer = new MemoryStream();
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int b;
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bool gotReturn = false;
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while ((b = stream.ReadByte()) != -1)
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{
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if (gotReturn)
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{
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if (b == 10)//\n
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{
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break;
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}
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else
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{
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buffer.WriteByte(13);
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gotReturn = false;
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}
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}
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if (b == 13)//\r
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{
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gotReturn = true;
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}
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else
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{
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buffer.WriteByte((byte)b);
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}
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}
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return buffer.ToArray();
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}
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/// <summary>
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/// 读一行的数据
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/// </summary>
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/// <returns></returns>
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public byte[] ReadBytes(int maxLen)
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{
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MemoryStream buffer = new MemoryStream();
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int b;
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int i = 0;
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while ((b = stream.ReadByte()) != -1)
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{
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buffer.WriteByte((byte)b);
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i++;
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if (i >= maxLen)
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{
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try
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{
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stream.ReadByte();//13
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stream.ReadByte();//10
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}
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catch { }
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break;
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}
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}
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return buffer.ToArray();
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}
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/// <summary>
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/// Reads a response line from the socket, checks for general memcached errors, and returns the line.
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/// If an error is encountered, this method will throw an exception.
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/// </summary>
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public string ReadResponse()
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{
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string response = ReadLine();
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if (String.IsNullOrEmpty(response))
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{
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Error.Throw("Received empty response.");
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}
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if (response.StartsWith("-ERR")
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|| response.StartsWith("ERROR")
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|| response.StartsWith("CLIENT_ERROR")
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|| response.StartsWith("SERVER_ERROR"))
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{
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Error.Throw("Server returned " + response);
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}
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return response;
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}
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/// <summary>
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/// Fills the given byte array with data from the socket.
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/// </summary>
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public void Read(byte[] bytes)
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{
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if (bytes == null)
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{
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return;
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}
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int readBytes = 0;
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while (readBytes < bytes.Length)
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{
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readBytes += stream.Read(bytes, readBytes, (bytes.Length - readBytes));
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}
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}
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/// <summary>
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/// Reads from the socket until the sequence '\r\n' is encountered.
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/// </summary>
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public void SkipToEndOfLine()
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{
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int b;
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bool gotReturn = false;
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while ((b = stream.ReadByte()) != -1)
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{
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if (gotReturn)
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{
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if (b == 10)//\n
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{
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break;
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}
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else
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{
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gotReturn = false;
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}
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}
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if (b == 13)
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{
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gotReturn = true;
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}
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}
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}
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public void SkipToEndOfLine(int cmdCount)
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{
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for (int i = 0; i < cmdCount; i++)
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{
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SkipToEndOfLine();
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}
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}
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/// <summary>
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/// Resets this PooledSocket by making sure the incoming buffer of the socket is empty.
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/// If there was any leftover data, this method return true.
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/// </summary>
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public bool Reset()
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{
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try
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{
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if (socket.Available > 0)
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{
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byte[] b = new byte[socket.Available];
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Read(b);
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}
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stream.Flush();//清空流靠的是这个
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return true;
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}
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catch
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{
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return false;
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}
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}
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}
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} |