274 lines
8.2 KiB
C#
274 lines
8.2 KiB
C#
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace CYQ.Data.Cache
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{
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internal class MSocket : IDisposable
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{
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private static LogAdapter logger = LogAdapter.GetLogger(typeof(MSocket));
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private SocketPool socketPool;
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public SocketPool SocketPool
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{
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get
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{
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return socketPool;
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}
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}
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private Socket socket;
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private Stream stream;
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public readonly DateTime Created;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><D4A3><EFBFBD><EFBFBD><EFBFBD>Redis<69><73>
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/// </summary>
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public uint DB = 0;
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public MSocket(SocketPool socketPool, IPEndPoint endPoint, int sendReceiveTimeout, int connectTimeout)
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{
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this.socketPool = socketPool;
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Created = DateTime.Now;
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//Set up the socket.
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socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, sendReceiveTimeout);
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, sendReceiveTimeout);
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socket.ReceiveTimeout = sendReceiveTimeout;
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socket.SendTimeout = sendReceiveTimeout;
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//socket.SendBufferSize = 1024 * 1024;
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//Do not use Nagle's Algorithm
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socket.NoDelay = true;
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//Establish connection asynchronously to enable connect timeout.
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IAsyncResult result = socket.BeginConnect(endPoint, null, null);
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bool success = result.AsyncWaitHandle.WaitOne(connectTimeout, false);
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if (!success)
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{
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try { socket.Close(); }
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catch { }
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throw new SocketException();
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}
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socket.EndConnect(result);
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//Wraps two layers of streams around the socket for communication.
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stream = new BufferedStream(new NetworkStream(socket, false));
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}
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/// <summary>
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/// Disposing of a PooledSocket object in any way causes it to be returned to its SocketPool.
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/// </summary>
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public void Dispose()
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{
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socketPool.Return(this);
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}
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/// <summary>
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/// This method closes the underlying stream and socket.
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/// </summary>
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public void Close()
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{
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if (stream != null)
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{
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try { stream.Close(); }
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catch (Exception e) { logger.Error("Error closing stream: " + socketPool.Host, e); }
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stream = null;
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}
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if (socket != null)
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{
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try { socket.Shutdown(SocketShutdown.Both); }
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catch (Exception e) { logger.Error("Error shutting down socket: " + socketPool.Host, e); }
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try { socket.Close(); }
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catch (Exception e) { logger.Error("Error closing socket: " + socketPool.Host, e); }
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socket = null;
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}
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}
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/// <summary>
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/// Checks if the underlying socket and stream is connected and available.
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/// </summary>
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public bool IsAlive
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{
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get { return socket != null && socket.Connected && stream.CanRead; }
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}
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/// <summary>
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/// Writes a string to the socket encoded in UTF8 format.
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/// </summary>
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public void Write(string str)
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{
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Write(Encoding.UTF8.GetBytes(str));
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}
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/// <summary>
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/// Writes an array of bytes to the socket and flushes the stream.
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/// </summary>
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public void Write(byte[] bytes)
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{
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stream.Write(bytes, 0, bytes.Length);
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stream.Flush();
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}
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/// <summary>
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/// Reads from the socket until the sequence '\r\n' is encountered,
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/// and returns everything up to but not including that sequence as a UTF8-encoded string
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/// <20><><EFBFBD><EFBFBD>Null<6C><6C>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD>
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/// </summary>
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public string ReadLine()
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{
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byte[] data = ReadLineBytes();
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if (data != null && data.Length > 0)
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{
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return Encoding.UTF8.GetString(data);
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}
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return null;
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}
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/// <summary>
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/// <20><>һ<EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <returns></returns>
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public byte[] ReadLineBytes()
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{
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MemoryStream buffer = new MemoryStream();
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int b;
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bool gotReturn = false;
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while ((b = stream.ReadByte()) != -1)
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{
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if (gotReturn)
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{
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if (b == 10)//\n
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{
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break;
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}
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else
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{
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buffer.WriteByte(13);
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gotReturn = false;
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}
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}
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if (b == 13)//\r
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{
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gotReturn = true;
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}
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else
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{
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buffer.WriteByte((byte)b);
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}
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}
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return buffer.ToArray();
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}
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/// <summary>
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/// <20><>һ<EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <returns></returns>
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public byte[] ReadBytes(int maxLen)
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{
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MemoryStream buffer = new MemoryStream();
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int b;
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int i = 0;
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while ((b = stream.ReadByte()) != -1)
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{
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buffer.WriteByte((byte)b);
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i++;
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if (i >= maxLen)
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{
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try
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{
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stream.ReadByte();//13
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stream.ReadByte();//10
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}
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catch { }
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break;
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}
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}
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return buffer.ToArray();
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}
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/// <summary>
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/// Reads a response line from the socket, checks for general memcached errors, and returns the line.
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/// If an error is encountered, this method will throw an exception.
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/// </summary>
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public string ReadResponse()
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{
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string response = ReadLine();
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if (String.IsNullOrEmpty(response))
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{
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Error.Throw("Received empty response.");
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}
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if (response.StartsWith("-ERR")
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|| response.StartsWith("ERROR")
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|| response.StartsWith("CLIENT_ERROR")
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|| response.StartsWith("SERVER_ERROR"))
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{
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Error.Throw("Server returned " + response);
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}
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return response;
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}
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/// <summary>
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/// Fills the given byte array with data from the socket.
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/// </summary>
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public void Read(byte[] bytes)
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{
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if (bytes == null)
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{
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return;
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}
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int readBytes = 0;
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while (readBytes < bytes.Length)
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{
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readBytes += stream.Read(bytes, readBytes, (bytes.Length - readBytes));
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}
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}
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/// <summary>
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/// Reads from the socket until the sequence '\r\n' is encountered.
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/// </summary>
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public void SkipToEndOfLine()
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{
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int b;
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bool gotReturn = false;
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while ((b = stream.ReadByte()) != -1)
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{
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if (gotReturn)
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{
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if (b == 10)
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{
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break;
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}
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else
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{
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gotReturn = false;
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}
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}
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if (b == 13)
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{
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gotReturn = true;
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}
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}
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}
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/// <summary>
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/// Resets this PooledSocket by making sure the incoming buffer of the socket is empty.
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/// If there was any leftover data, this method return true.
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/// </summary>
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public bool Reset()
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{
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if (socket.Available > 0)
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{
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byte[] b = new byte[socket.Available];
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Read(b);
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return true;
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}
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return false;
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}
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}
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}
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