tijian_tieying/winform/cn.xinelu.MedicalCheckup.Client/bin/Debug/Vortice.DirectX.xml
2025-02-20 12:01:17 +08:00

3224 lines
144 KiB
XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>Vortice.DirectX</name>
</assembly>
<members>
<member name="T:Vortice.DataBox">
<summary>
Provides access to data organized in 3D.
</summary>
</member>
<member name="M:Vortice.DataBox.#ctor(System.IntPtr,System.Int32,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataBox"/> struct.
</summary>
<param name="dataPointer">The data pointer.</param>
<param name="rowPitch">The row pitch.</param>
<param name="slicePitch">The slice pitch.</param>
</member>
<member name="M:Vortice.DataBox.#ctor(System.IntPtr)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataBox"/> struct.
</summary>
<param name="dataPointer">The data pointer.</param>
</member>
<member name="F:Vortice.DataBox.DataPointer">
<summary>
Pointer to the data.
</summary>
</member>
<member name="F:Vortice.DataBox.RowPitch">
<summary>
Gets the number of bytes per row.
</summary>
</member>
<member name="F:Vortice.DataBox.SlicePitch">
<summary>
Gets the number of bytes per slice (for a 3D texture, a slice is a 2D image)
</summary>
</member>
<member name="P:Vortice.DataBox.IsEmpty">
<summary>
Gets a value indicating whether this instance is empty.
</summary>
</member>
<member name="T:Vortice.DataRectangle">
<summary>
Provides access to data organized in 2D.
</summary>
</member>
<member name="M:Vortice.DataRectangle.#ctor(System.IntPtr,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataRectangle"/> class.
</summary>
<param name="dataPointer">The data pointer.</param>
<param name="pitch">The pitch.</param>
</member>
<member name="F:Vortice.DataRectangle.DataPointer">
<summary>
Pointer to the data.
</summary>
</member>
<member name="F:Vortice.DataRectangle.Pitch">
<summary>
Gets the number of bytes per row.
</summary>
</member>
<member name="T:Vortice.DataStream">
<summary>
Provides a stream interface to a buffer located in unmanaged memory.
</summary>
</member>
<member name="M:Vortice.DataStream.#ctor(Vortice.Direct3D.Blob)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataStream"/> class from a <see cref="T:Vortice.Direct3D.Blob"/> buffer.
</summary>
<param name="buffer">The buffer.</param>
</member>
<member name="M:Vortice.DataStream.#ctor(System.Int32,System.Boolean,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataStream"/> class and allocates a new buffer to use as a backing store.
</summary>
<param name="sizeInBytes">The size of the buffer to be allocated, in bytes.</param>
<param name="canRead"><c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
<param name = "canWrite"><c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
</member>
<member name="M:Vortice.DataStream.#ctor(System.IntPtr,System.Int64,System.Boolean,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataStream"/> class using an unmanaged buffer as a backing store.
</summary>
<param name="userBuffer">A pointer to the buffer to be used as a backing store.</param>
<param name="sizeInBytes">The size of the buffer provided, in bytes.</param>
<param name="canRead"><c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
<param name = "canWrite"><c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
</member>
<member name="M:Vortice.DataStream.Create``1(``0[],System.Boolean,System.Boolean,System.Int32,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.DataStream"/> class using a managed buffer as a backing store.
</summary>
<typeparam name="T"></typeparam>
<param name="userBuffer">A managed array to be used as a backing store.</param>
<param name="canRead"><c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
<param name="canWrite"><c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
<param name="index">Index inside the buffer in terms of element count (not size in bytes).</param>
<param name="pinBuffer">True to keep the managed buffer and pin it, false will allocate unmanaged memory and make a copy of it. Default is true.</param>
<returns></returns>
</member>
<member name="M:Vortice.DataStream.Dispose(System.Boolean)">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.Read``1">
<summary>
Reads a single value from the current stream and advances the current position within this stream by the number of bytes read.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<typeparam name = "T">The type of the value to be read from the stream.</typeparam>
<returns>The value that was read.</returns>
<exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
</member>
<member name="M:Vortice.DataStream.Read(System.IntPtr,System.Int32,System.Int32)">
<summary>
Reads a sequence of bytes from the current stream and advances the current position within this stream by the number of bytes written.
</summary>
<param name="buffer">An array of bytes. This method copies <paramref name="count" /> bytes from <paramref name="buffer" /> to the current stream.</param>
<param name="offset">The zero-based byte offset in <paramref name="buffer" /> at which to begin copying bytes to the current stream.</param>
<param name="count">The number of bytes to be written to the current stream.</param>
</member>
<member name="M:Vortice.DataStream.ReadRange``1(System.Int32)">
<summary>
Reads an array of values from the current stream, and advances the current position within this stream by the number of bytes written.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<typeparam name="T">The type of the values to be read from the stream.</typeparam>
<returns>An array of values that was read from the current stream.</returns>
</member>
<member name="M:Vortice.DataStream.ReadRange``1(``0[],System.Int32,System.Int32)">
<summary>
Reads a sequence of elements from the current stream into a target buffer and
advances the position within the stream by the number of bytes read.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<param name = "buffer">An array of values to be read from the stream.</param>
<param name = "offset">The zero-based byte offset in buffer at which to begin storing
the data read from the current stream.</param>
<param name = "count">The number of values to be read from the current stream.</param>
<returns>The number of bytes read from the stream.</returns>
<exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
</member>
<member name="M:Vortice.DataStream.Write``1(``0)">
<summary>
Writes a single value to the stream, and advances the current position within this stream by the number of bytes written.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<typeparam name = "T">The type of the value to be written to the stream.</typeparam>
<param name = "value">The value to write to the stream.</param>
<exception cref = "T:System.NotSupportedException">The stream does not support writing.</exception>
</member>
<member name="M:Vortice.DataStream.Write(System.IntPtr,System.Int32,System.Int32)">
<summary>
When overridden in a derived class, writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
</summary>
<param name="buffer">An array of bytes. This method copies <paramref name="count" /> bytes from <paramref name="buffer" /> to the current stream.</param>
<param name="offset">The zero-based byte offset in <paramref name="buffer" /> at which to begin copying bytes to the current stream.</param>
<param name="count">The number of bytes to be written to the current stream.</param>
</member>
<member name="M:Vortice.DataStream.WriteRange``1(``0[])">
<summary>
Writes an array of values to the current stream, and advances the current position within this stream by the number of bytes written.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<param name = "data">An array of values to be written to the current stream.</param>
<exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
</member>
<member name="M:Vortice.DataStream.WriteRange(System.IntPtr,System.Int64)">
<summary>
Writes a range of bytes to the current stream, and advances the current position within this stream by the number of bytes written.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<param name = "source">A pointer to the location to start copying from.</param>
<param name = "count">The number of bytes to copy from source to the current stream.</param>
<exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
</member>
<member name="M:Vortice.DataStream.WriteRange``1(``0[],System.Int32,System.Int32)">
<summary>
Writes an array of values to the current stream, and advances the current position within this stream by the number of bytes written.
</summary>
<remarks>
In order to provide faster read/write, this operation doesn't check stream bound.
A client must carefully not read/write above the size of this datastream.
</remarks>
<typeparam name = "T">The type of the values to be written to the stream.</typeparam>
<param name = "data">An array of values to be written to the stream.</param>
<param name = "offset">The zero-based offset in data at which to begin copying values to the current stream.</param>
<param name = "count">
The number of values to be written to the current stream. If this is zero, all of the contents <paramref name="data" /> will be written.
</param>
<exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
</member>
<member name="P:Vortice.DataStream.BasePointer">
<summary>
Gets the undisturbed buffer pointer.
</summary>
<value>The undisturbed buffer pointer.</value>
</member>
<member name="P:Vortice.DataStream.PositionPointer">
<summary>
Gets the position pointer.
</summary>
<value>The position pointer.</value>
</member>
<member name="P:Vortice.DataStream.RemainingLength">
<summary>
Gets the length of the remaining.
</summary>
<value>The length of the remaining.</value>
</member>
<member name="P:Vortice.DataStream.CanRead">
<inheritdoc/>
</member>
<member name="P:Vortice.DataStream.CanSeek">
<inheritdoc/>
</member>
<member name="P:Vortice.DataStream.CanWrite">
<inheritdoc/>
</member>
<member name="P:Vortice.DataStream.Length">
<inheritdoc/>
</member>
<member name="P:Vortice.DataStream.Position">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.Flush">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.ReadByte">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.Read(System.Byte[],System.Int32,System.Int32)">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.Seek(System.Int64,System.IO.SeekOrigin)">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.SetLength(System.Int64)">
<inheritdoc/>
</member>
<member name="M:Vortice.DataStream.Write(System.Byte[],System.Int32,System.Int32)">
<inheritdoc/>
</member>
<member name="P:Vortice.Direct3D.Blob.BufferPointer">
<summary>
No documentation.
</summary>
<unmanaged>GetBufferPointer</unmanaged>
<unmanaged-short>GetBufferPointer</unmanaged-short>
</member>
<member name="P:Vortice.Direct3D.Blob.BufferSize">
<summary>
No documentation.
</summary>
<unmanaged>GetBufferSize</unmanaged>
<unmanaged-short>GetBufferSize</unmanaged-short>
</member>
<member name="M:Vortice.Direct3D.Blob.GetBufferPointer">
<summary>
No documentation.
</summary>
<returns>No documentation.</returns>
<unmanaged>void* ID3D10Blob::GetBufferPointer()</unmanaged>
<unmanaged-short>ID3D10Blob::GetBufferPointer</unmanaged-short>
</member>
<member name="M:Vortice.Direct3D.Blob.GetBufferSize">
<summary>
No documentation.
</summary>
<returns>No documentation.</returns>
<unmanaged>SIZE_T ID3D10Blob::GetBufferSize()</unmanaged>
<unmanaged-short>ID3D10Blob::GetBufferSize</unmanaged-short>
</member>
<member name="M:Vortice.Direct3D.Include.Open(Vortice.Direct3D.IncludeType,System.String,System.IO.Stream)">
<summary>
A user-implemented method for opening and reading the contents of a shader #include file.
</summary>
<param name="type">A <see cref="T:Vortice.Direct3D.IncludeType"/>-typed value that indicates the location of the #include file.</param>
<param name="fileName">Name of the #include file.</param>
<param name="parentStream">Pointer to the container that includes the #include file.</param>
<returns>Stream that is associated with fileName to be read. This reference remains valid until <see cref="M:Vortice.Direct3D.Include.Close(System.IO.Stream)"/> is called.</returns>
<unmanaged>HRESULT Open([None] D3D_INCLUDE_TYPE IncludeType,[None] const char* pFileName,[None] LPCVOID pParentData,[None] LPCVOID* ppData,[None] UINT* pBytes)</unmanaged>
</member>
<member name="M:Vortice.Direct3D.Include.Close(System.IO.Stream)">
<summary>
A user-implemented method for closing a shader #include file.
</summary>
<remarks>
If <see cref="M:Vortice.Direct3D.Include.Open(Vortice.Direct3D.IncludeType,System.String,System.IO.Stream)"/> was successful, Close is guaranteed to be called before the API using the <see cref="T:Vortice.Direct3D.Include"/> interface returns.
</remarks>
<param name="stream">This is a reference that was returned by the corresponding <see cref="M:Vortice.Direct3D.Include.Open(Vortice.Direct3D.IncludeType,System.String,System.IO.Stream)"/> call.</param>
<unmanaged>HRESULT Close([None] LPCVOID pData)</unmanaged>
</member>
<member name="T:Vortice.Direct3D.IncludeShadow">
<summary>
Shadow callback for <see cref="T:Vortice.Direct3D.Include"/>.
</summary>
</member>
<member name="T:Vortice.Direct3D.IncludeShadow.IncludeVtbl">
<summary>
Internal Include Callback
</summary>
</member>
<member name="T:Vortice.Direct3D.ShaderMacro">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SHADER_MACRO</unmanaged>
<unmanaged-short>D3D_SHADER_MACRO</unmanaged-short>
</member>
<member name="M:Vortice.Direct3D.ShaderMacro.#ctor(System.String,System.Object)">
<summary>
Initializes a new instance of the <see cref="T:Vortice.Direct3D.ShaderMacro"/> struct.
</summary>
<param name="name">The macro name.</param>
<param name="definition">The macro definition.</param>
</member>
<member name="F:Vortice.Direct3D.ShaderMacro.Name">
<summary>
No documentation.
</summary>
<unmanaged>Name</unmanaged>
<unmanaged-short>Name</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderMacro.Definition">
<summary>
No documentation.
</summary>
<unmanaged>Definition</unmanaged>
<unmanaged-short>Definition</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferFlags.CbfUserpacked">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CBF_USERPACKED</unmanaged>
<unmanaged-short>D3D_CBF_USERPACKED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferFlags.CbfForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CBF_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_CBF_FORCE_DWORD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferFlags.None">
<summary>
None
</summary>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ConstantBufferType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CBUFFER_TYPE</unmanaged>
<unmanaged-short>D3D_CBUFFER_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferType.ConstantBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CT_CBUFFER</unmanaged>
<unmanaged-short>D3D_CT_CBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferType.TextureBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CT_TBUFFER</unmanaged>
<unmanaged-short>D3D_CT_TBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferType.InterfacePointers">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CT_INTERFACE_POINTERS</unmanaged>
<unmanaged-short>D3D_CT_INTERFACE_POINTERS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ConstantBufferType.ResourceBindInfo">
<summary>
No documentation.
</summary>
<unmanaged>D3D_CT_RESOURCE_BIND_INFO</unmanaged>
<unmanaged-short>D3D_CT_RESOURCE_BIND_INFO</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.DriverType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Unknown">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_UNKNOWN</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_UNKNOWN</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Hardware">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_HARDWARE</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_HARDWARE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Reference">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_REFERENCE</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_REFERENCE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Null">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_NULL</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_NULL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Software">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_SOFTWARE</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_SOFTWARE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.DriverType.Warp">
<summary>
No documentation.
</summary>
<unmanaged>D3D_DRIVER_TYPE_WARP</unmanaged>
<unmanaged-short>D3D_DRIVER_TYPE_WARP</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.FeatureLevel">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_1_0_CORE">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_1_0_CORE</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_1_0_CORE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_9_1">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_9_1</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_9_1</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_9_2">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_9_2</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_9_2</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_9_3">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_9_3</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_9_3</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_10_0">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_10_0</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_10_0</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_10_1">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_10_1</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_10_1</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_11_0">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_11_0</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_11_0</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_11_1">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_11_1</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_11_1</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_12_0">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_12_0</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_12_0</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_12_1">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_12_1</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_12_1</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.FeatureLevel.Level_12_2">
<summary>
No documentation.
</summary>
<unmanaged>D3D_FEATURE_LEVEL_12_2</unmanaged>
<unmanaged-short>D3D_FEATURE_LEVEL_12_2</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.IncludeType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INCLUDE_TYPE</unmanaged>
<unmanaged-short>D3D_INCLUDE_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.IncludeType.Local">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INCLUDE_LOCAL</unmanaged>
<unmanaged-short>D3D_INCLUDE_LOCAL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.IncludeType.System">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INCLUDE_SYSTEM</unmanaged>
<unmanaged-short>D3D_INCLUDE_SYSTEM</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.IncludeType.ForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INCLUDE_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_INCLUDE_FORCE_DWORD</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.InputPrimitive">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_UNDEFINED</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.Point">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_POINT</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_POINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.Line">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_LINE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_LINE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.Triangle">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TRIANGLE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TRIANGLE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.LineAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_LINE_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_LINE_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.TriangleAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TRIANGLE_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TRIANGLE_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith1ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_1_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_1_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith2ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_2_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_2_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith3ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_3_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_3_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith4ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_4_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_4_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith5ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_5_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_5_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith6ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_6_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_6_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith7ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_7_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_7_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith8ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_8_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_8_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith9ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_9_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_9_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith10ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_10_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_10_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith11ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_11_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_11_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith12ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_12_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_12_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith13ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_13_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_13_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith14ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_14_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_14_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith15ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_15_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_15_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith16ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_16_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_16_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith17ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_17_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_17_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith18ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_18_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_18_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith19ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_19_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_19_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith20ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_20_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_20_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith21ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_21_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_21_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith22ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_22_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_22_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith23ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_23_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_23_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith24ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_24_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_24_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith25ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_25_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_25_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith26ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_26_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_26_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith27ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_27_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_27_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith28ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_28_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_28_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith29ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_29_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_29_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith30ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_30_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_30_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith31ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_31_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_31_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InputPrimitive.PatchWith32ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_32_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_32_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.InterpolationMode">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_MODE</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_MODE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_UNDEFINED</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.Constant">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_CONSTANT</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_CONSTANT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineAr">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineArCentroid">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR_CENTROID</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR_CENTROID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineArNoPerspective">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineArNoPerspectiveCentroid">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineArSample">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR_SAMPLE</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR_SAMPLE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.InterpolationMode.LineArNoPerspectiveSample">
<summary>
No documentation.
</summary>
<unmanaged>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE</unmanaged>
<unmanaged-short>D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.MinPrecision">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionDefault">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_DEFAULT</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_DEFAULT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionFloat16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_FLOAT_16</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_FLOAT_16</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionFloat28">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_FLOAT_2_8</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_FLOAT_2_8</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionReserved">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_RESERVED</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_RESERVED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionSInt16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_SINT_16</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_SINT_16</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionUInt16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_UINT_16</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_UINT_16</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionAny16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_ANY_16</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_ANY_16</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.MinPrecision.MinPrecisionAny10">
<summary>
No documentation.
</summary>
<unmanaged>D3D_MIN_PRECISION_ANY_10</unmanaged>
<unmanaged-short>D3D_MIN_PRECISION_ANY_10</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ParameterFlags.FNone">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PF_NONE</unmanaged>
<unmanaged-short>D3D_PF_NONE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ParameterFlags.FIn">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PF_IN</unmanaged>
<unmanaged-short>D3D_PF_IN</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ParameterFlags.FOut">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PF_OUT</unmanaged>
<unmanaged-short>D3D_PF_OUT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ParameterFlags.FForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PF_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_PF_FORCE_DWORD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ParameterFlags.None">
<summary>
None
</summary>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.PrimitiveTopology">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_UNDEFINED</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PointList">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_POINTLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_POINTLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.LineList">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_LINELIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_LINELIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.LineStrip">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.TriangleList">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.TriangleStrip">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.LineListAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.LineStripAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.TriangleListAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.TriangleStripAdjacency">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith1ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith2ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith3ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith4ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith5ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith6ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith7ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith8ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith9ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith10ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith11ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith12ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith13ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith14ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith15ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith16ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith17ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith18ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith19ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith20ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith21ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith22ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith23ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith24ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith25ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith26ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith27ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith28ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith29ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith30ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith31ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.PrimitiveTopology.PatchListWith32ControlPoints">
<summary>
No documentation.
</summary>
<unmanaged>D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.RegisterComponentType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_REGISTER_COMPONENT_TYPE</unmanaged>
<unmanaged-short>D3D_REGISTER_COMPONENT_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.RegisterComponentType.Unknown">
<summary>
No documentation.
</summary>
<unmanaged>D3D_REGISTER_COMPONENT_UNKNOWN</unmanaged>
<unmanaged-short>D3D_REGISTER_COMPONENT_UNKNOWN</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.RegisterComponentType.UInt32">
<summary>
No documentation.
</summary>
<unmanaged>D3D_REGISTER_COMPONENT_UINT32</unmanaged>
<unmanaged-short>D3D_REGISTER_COMPONENT_UINT32</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.RegisterComponentType.SInt32">
<summary>
No documentation.
</summary>
<unmanaged>D3D_REGISTER_COMPONENT_SINT32</unmanaged>
<unmanaged-short>D3D_REGISTER_COMPONENT_SINT32</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.RegisterComponentType.Float32">
<summary>
No documentation.
</summary>
<unmanaged>D3D_REGISTER_COMPONENT_FLOAT32</unmanaged>
<unmanaged-short>D3D_REGISTER_COMPONENT_FLOAT32</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ResourceReturnType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RESOURCE_RETURN_TYPE</unmanaged>
<unmanaged-short>D3D_RESOURCE_RETURN_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.UNorm">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_UNORM</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_UNORM</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.SNorm">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_SNORM</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_SNORM</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.SInt">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_SINT</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_SINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.UInt">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_UINT</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_UINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.Float">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_FLOAT</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_FLOAT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.Mixed">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_MIXED</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_MIXED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.Double">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_DOUBLE</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_DOUBLE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ResourceReturnType.Continued">
<summary>
No documentation.
</summary>
<unmanaged>D3D_RETURN_TYPE_CONTINUED</unmanaged>
<unmanaged-short>D3D_RETURN_TYPE_CONTINUED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.Userpacked">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_USERPACKED</unmanaged>
<unmanaged-short>D3D_SIF_USERPACKED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.ComparisonSampler">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_COMPARISON_SAMPLER</unmanaged>
<unmanaged-short>D3D_SIF_COMPARISON_SAMPLER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.TextureComponent0">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_TEXTURE_COMPONENT_0</unmanaged>
<unmanaged-short>D3D_SIF_TEXTURE_COMPONENT_0</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.TextureComponent1">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_TEXTURE_COMPONENT_1</unmanaged>
<unmanaged-short>D3D_SIF_TEXTURE_COMPONENT_1</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.TextureComponents">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_TEXTURE_COMPONENTS</unmanaged>
<unmanaged-short>D3D_SIF_TEXTURE_COMPONENTS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.Unused">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_UNUSED</unmanaged>
<unmanaged-short>D3D_SIF_UNUSED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.ForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIF_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_SIF_FORCE_DWORD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputFlags.None">
<summary>
None
</summary>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ShaderInputType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SHADER_INPUT_TYPE</unmanaged>
<unmanaged-short>D3D_SHADER_INPUT_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.ConstantBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_CBUFFER</unmanaged>
<unmanaged-short>D3D_SIT_CBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.TextureBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_TBUFFER</unmanaged>
<unmanaged-short>D3D_SIT_TBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.Texture">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_TEXTURE</unmanaged>
<unmanaged-short>D3D_SIT_TEXTURE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.Sampler">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_SAMPLER</unmanaged>
<unmanaged-short>D3D_SIT_SAMPLER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewRWTyped">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_RWTYPED</unmanaged>
<unmanaged-short>D3D_SIT_UAV_RWTYPED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.Structured">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_STRUCTURED</unmanaged>
<unmanaged-short>D3D_SIT_STRUCTURED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewRWStructured">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_RWSTRUCTURED</unmanaged>
<unmanaged-short>D3D_SIT_UAV_RWSTRUCTURED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.ByteAddress">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_BYTEADDRESS</unmanaged>
<unmanaged-short>D3D_SIT_BYTEADDRESS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewRWByteAddress">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_RWBYTEADDRESS</unmanaged>
<unmanaged-short>D3D_SIT_UAV_RWBYTEADDRESS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewAppendStructured">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_APPEND_STRUCTURED</unmanaged>
<unmanaged-short>D3D_SIT_UAV_APPEND_STRUCTURED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewConsumeStructured">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_CONSUME_STRUCTURED</unmanaged>
<unmanaged-short>D3D_SIT_UAV_CONSUME_STRUCTURED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewRWStructuredWithCounter">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER</unmanaged>
<unmanaged-short>D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.Rtaccelerationstructure">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_RTACCELERATIONSTRUCTURE</unmanaged>
<unmanaged-short>D3D_SIT_RTACCELERATIONSTRUCTURE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderInputType.UnorderedAccessViewFeedbacktexture">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SIT_UAV_FEEDBACKTEXTURE</unmanaged>
<unmanaged-short>D3D_SIT_UAV_FEEDBACKTEXTURE</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ShaderResourceViewDimension">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Unknown">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_UNKNOWN</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_UNKNOWN</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Buffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_BUFFER</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture1D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE1D</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE1D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture1DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE1DARRAY</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE1DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture2D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE2D</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE2D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture2DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE2DARRAY</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE2DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture2DMultisampled">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE2DMS</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE2DMS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture2DMultisampledArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE2DMSARRAY</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE2DMSARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.Texture3D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURE3D</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURE3D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.TextureCube">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURECUBE</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURECUBE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.TextureCubeArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_TEXTURECUBEARRAY</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_TEXTURECUBEARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderResourceViewDimension.BufferExtended">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SRV_DIMENSION_BUFFEREX</unmanaged>
<unmanaged-short>D3D_SRV_DIMENSION_BUFFEREX</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ShaderVariableClass">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SHADER_VARIABLE_CLASS</unmanaged>
<unmanaged-short>D3D_SHADER_VARIABLE_CLASS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.Scalar">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_SCALAR</unmanaged>
<unmanaged-short>D3D_SVC_SCALAR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.Vector">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_VECTOR</unmanaged>
<unmanaged-short>D3D_SVC_VECTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.MatrixRows">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_MATRIX_ROWS</unmanaged>
<unmanaged-short>D3D_SVC_MATRIX_ROWS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.MatrixColumns">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_MATRIX_COLUMNS</unmanaged>
<unmanaged-short>D3D_SVC_MATRIX_COLUMNS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.Object">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_OBJECT</unmanaged>
<unmanaged-short>D3D_SVC_OBJECT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.Struct">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_STRUCT</unmanaged>
<unmanaged-short>D3D_SVC_STRUCT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.InterfaceClass">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_INTERFACE_CLASS</unmanaged>
<unmanaged-short>D3D_SVC_INTERFACE_CLASS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.InterfacePointer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_INTERFACE_POINTER</unmanaged>
<unmanaged-short>D3D_SVC_INTERFACE_POINTER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableClass.ForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVC_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_SVC_FORCE_DWORD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.Userpacked">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVF_USERPACKED</unmanaged>
<unmanaged-short>D3D_SVF_USERPACKED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.Used">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVF_USED</unmanaged>
<unmanaged-short>D3D_SVF_USED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.InterfacePointer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVF_INTERFACE_POINTER</unmanaged>
<unmanaged-short>D3D_SVF_INTERFACE_POINTER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.InterfaceParameter">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVF_INTERFACE_PARAMETER</unmanaged>
<unmanaged-short>D3D_SVF_INTERFACE_PARAMETER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.ForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVF_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_SVF_FORCE_DWORD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableFlags.None">
<summary>
None
</summary>
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.ShaderVariableType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SHADER_VARIABLE_TYPE</unmanaged>
<unmanaged-short>D3D_SHADER_VARIABLE_TYPE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Void">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_VOID</unmanaged>
<unmanaged-short>D3D_SVT_VOID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Bool">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_BOOL</unmanaged>
<unmanaged-short>D3D_SVT_BOOL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Int">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_INT</unmanaged>
<unmanaged-short>D3D_SVT_INT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Float">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_FLOAT</unmanaged>
<unmanaged-short>D3D_SVT_FLOAT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.String">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_STRING</unmanaged>
<unmanaged-short>D3D_SVT_STRING</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture1D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE1D</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE1D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture2D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE2D</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE2D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture3D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE3D</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE3D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.TextureCube">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURECUBE</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURECUBE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Sampler">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_SAMPLER</unmanaged>
<unmanaged-short>D3D_SVT_SAMPLER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Sampler1D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_SAMPLER1D</unmanaged>
<unmanaged-short>D3D_SVT_SAMPLER1D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Sampler2D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_SAMPLER2D</unmanaged>
<unmanaged-short>D3D_SVT_SAMPLER2D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Sampler3D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_SAMPLER3D</unmanaged>
<unmanaged-short>D3D_SVT_SAMPLER3D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.SamplerCube">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_SAMPLERCUBE</unmanaged>
<unmanaged-short>D3D_SVT_SAMPLERCUBE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.PixelShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_PIXELSHADER</unmanaged>
<unmanaged-short>D3D_SVT_PIXELSHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.VertexShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_VERTEXSHADER</unmanaged>
<unmanaged-short>D3D_SVT_VERTEXSHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.PixelFragment">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_PIXELFRAGMENT</unmanaged>
<unmanaged-short>D3D_SVT_PIXELFRAGMENT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.VertexFragment">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_VERTEXFRAGMENT</unmanaged>
<unmanaged-short>D3D_SVT_VERTEXFRAGMENT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.UInt">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_UINT</unmanaged>
<unmanaged-short>D3D_SVT_UINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.UInt8">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_UINT8</unmanaged>
<unmanaged-short>D3D_SVT_UINT8</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.GeometryShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_GEOMETRYSHADER</unmanaged>
<unmanaged-short>D3D_SVT_GEOMETRYSHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Rasterizer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RASTERIZER</unmanaged>
<unmanaged-short>D3D_SVT_RASTERIZER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.DepthStencil">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_DEPTHSTENCIL</unmanaged>
<unmanaged-short>D3D_SVT_DEPTHSTENCIL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Blend">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_BLEND</unmanaged>
<unmanaged-short>D3D_SVT_BLEND</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Buffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.ConstantBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_CBUFFER</unmanaged>
<unmanaged-short>D3D_SVT_CBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.TextureBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TBUFFER</unmanaged>
<unmanaged-short>D3D_SVT_TBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture1DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE1DARRAY</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE1DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture2DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE2DARRAY</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE2DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RenderTargetView">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RENDERTARGETVIEW</unmanaged>
<unmanaged-short>D3D_SVT_RENDERTARGETVIEW</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.DepthStencilView">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_DEPTHSTENCILVIEW</unmanaged>
<unmanaged-short>D3D_SVT_DEPTHSTENCILVIEW</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture2DMultisampled">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE2DMS</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE2DMS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Texture2DMultisampledArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURE2DMSARRAY</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURE2DMSARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.TextureCubeArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_TEXTURECUBEARRAY</unmanaged>
<unmanaged-short>D3D_SVT_TEXTURECUBEARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.HullShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_HULLSHADER</unmanaged>
<unmanaged-short>D3D_SVT_HULLSHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.DomainShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_DOMAINSHADER</unmanaged>
<unmanaged-short>D3D_SVT_DOMAINSHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.InterfacePointer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_INTERFACE_POINTER</unmanaged>
<unmanaged-short>D3D_SVT_INTERFACE_POINTER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.ComputeShader">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_COMPUTESHADER</unmanaged>
<unmanaged-short>D3D_SVT_COMPUTESHADER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Double">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_DOUBLE</unmanaged>
<unmanaged-short>D3D_SVT_DOUBLE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWTexture1D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWTEXTURE1D</unmanaged>
<unmanaged-short>D3D_SVT_RWTEXTURE1D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWTexture1DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWTEXTURE1DARRAY</unmanaged>
<unmanaged-short>D3D_SVT_RWTEXTURE1DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWTexture2D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWTEXTURE2D</unmanaged>
<unmanaged-short>D3D_SVT_RWTEXTURE2D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWTexture2DArray">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWTEXTURE2DARRAY</unmanaged>
<unmanaged-short>D3D_SVT_RWTEXTURE2DARRAY</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWTexture3D">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWTEXTURE3D</unmanaged>
<unmanaged-short>D3D_SVT_RWTEXTURE3D</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWBUFFER</unmanaged>
<unmanaged-short>D3D_SVT_RWBUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.ByteAddressBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_BYTEADDRESS_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_BYTEADDRESS_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWByteAddressBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWBYTEADDRESS_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_RWBYTEADDRESS_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.StructuredBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_STRUCTURED_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_STRUCTURED_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.RWStructuredBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_RWSTRUCTURED_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_RWSTRUCTURED_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.AppendStructuredBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_APPEND_STRUCTURED_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_APPEND_STRUCTURED_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.ConsumeStructuredBuffer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_CONSUME_STRUCTURED_BUFFER</unmanaged>
<unmanaged-short>D3D_SVT_CONSUME_STRUCTURED_BUFFER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minfloat8">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN8FLOAT</unmanaged>
<unmanaged-short>D3D_SVT_MIN8FLOAT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minfloat10">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN10FLOAT</unmanaged>
<unmanaged-short>D3D_SVT_MIN10FLOAT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minfloat16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN16FLOAT</unmanaged>
<unmanaged-short>D3D_SVT_MIN16FLOAT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minint12">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN12INT</unmanaged>
<unmanaged-short>D3D_SVT_MIN12INT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minint16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN16INT</unmanaged>
<unmanaged-short>D3D_SVT_MIN16INT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.Minuint16">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_MIN16UINT</unmanaged>
<unmanaged-short>D3D_SVT_MIN16UINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.ShaderVariableType.ForceDword">
<summary>
No documentation.
</summary>
<unmanaged>D3D_SVT_FORCE_DWORD</unmanaged>
<unmanaged-short>D3D_SVT_FORCE_DWORD</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.SystemValueType">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME</unmanaged>
<unmanaged-short>D3D_NAME</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_UNDEFINED</unmanaged>
<unmanaged-short>D3D_NAME_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Position">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_POSITION</unmanaged>
<unmanaged-short>D3D_NAME_POSITION</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.ClipDistance">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_CLIP_DISTANCE</unmanaged>
<unmanaged-short>D3D_NAME_CLIP_DISTANCE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.CullDistance">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_CULL_DISTANCE</unmanaged>
<unmanaged-short>D3D_NAME_CULL_DISTANCE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.RenderTargetArrayIndex">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_RENDER_TARGET_ARRAY_INDEX</unmanaged>
<unmanaged-short>D3D_NAME_RENDER_TARGET_ARRAY_INDEX</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.ViewportArrayIndex">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_VIEWPORT_ARRAY_INDEX</unmanaged>
<unmanaged-short>D3D_NAME_VIEWPORT_ARRAY_INDEX</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.VertexId">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_VERTEX_ID</unmanaged>
<unmanaged-short>D3D_NAME_VERTEX_ID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.PrimitiveId">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_PRIMITIVE_ID</unmanaged>
<unmanaged-short>D3D_NAME_PRIMITIVE_ID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.InstanceId">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_INSTANCE_ID</unmanaged>
<unmanaged-short>D3D_NAME_INSTANCE_ID</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.IsFrontFace">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_IS_FRONT_FACE</unmanaged>
<unmanaged-short>D3D_NAME_IS_FRONT_FACE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.SampleIndex">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_SAMPLE_INDEX</unmanaged>
<unmanaged-short>D3D_NAME_SAMPLE_INDEX</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalQuadEdgeTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalQuadInsideTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalTriEdgeTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalTriInsideTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalLineDetailTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.FinalLineDensityTessfactor">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR</unmanaged>
<unmanaged-short>D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Barycentrics">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_BARYCENTRICS</unmanaged>
<unmanaged-short>D3D_NAME_BARYCENTRICS</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Shadingrate">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_SHADINGRATE</unmanaged>
<unmanaged-short>D3D_NAME_SHADINGRATE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Cullprimitive">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_CULLPRIMITIVE</unmanaged>
<unmanaged-short>D3D_NAME_CULLPRIMITIVE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Target">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_TARGET</unmanaged>
<unmanaged-short>D3D_NAME_TARGET</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Depth">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_DEPTH</unmanaged>
<unmanaged-short>D3D_NAME_DEPTH</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.Coverage">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_COVERAGE</unmanaged>
<unmanaged-short>D3D_NAME_COVERAGE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.DepthGreaterEqual">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_DEPTH_GREATER_EQUAL</unmanaged>
<unmanaged-short>D3D_NAME_DEPTH_GREATER_EQUAL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.DepthLessEqual">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_DEPTH_LESS_EQUAL</unmanaged>
<unmanaged-short>D3D_NAME_DEPTH_LESS_EQUAL</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.StencilRef">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_STENCIL_REF</unmanaged>
<unmanaged-short>D3D_NAME_STENCIL_REF</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.SystemValueType.InnerCoverage">
<summary>
No documentation.
</summary>
<unmanaged>D3D_NAME_INNER_COVERAGE</unmanaged>
<unmanaged-short>D3D_NAME_INNER_COVERAGE</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.TessellatorDomain">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_DOMAIN</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_DOMAIN</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorDomain.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_DOMAIN_UNDEFINED</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_DOMAIN_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorDomain.Isoline">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_DOMAIN_ISOLINE</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_DOMAIN_ISOLINE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorDomain.Triangle">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_DOMAIN_TRI</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_DOMAIN_TRI</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorDomain.Quad">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_DOMAIN_QUAD</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_DOMAIN_QUAD</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.TessellatorOutputPrimitive">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_PRIMITIVE</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_PRIMITIVE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorOutputPrimitive.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_UNDEFINED</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorOutputPrimitive.Point">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_POINT</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_POINT</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorOutputPrimitive.Line">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_LINE</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_LINE</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorOutputPrimitive.TriangleClockwise">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorOutputPrimitive.TriangleCounterclockwise">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW</unmanaged-short>
</member>
<member name="T:Vortice.Direct3D.TessellatorPartitioning">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorPartitioning.Undefined">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING_UNDEFINED</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING_UNDEFINED</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorPartitioning.Integer">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING_INTEGER</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING_INTEGER</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorPartitioning.PowerOfTwo">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING_POW2</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING_POW2</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorPartitioning.FractionalOdd">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD</unmanaged-short>
</member>
<member name="F:Vortice.Direct3D.TessellatorPartitioning.FractionalEven">
<summary>
No documentation.
</summary>
<unmanaged>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN</unmanaged>
<unmanaged-short>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.DXCore">
<summary>
Functions
</summary>
</member>
<member name="F:Vortice.DXCore.DXCore.D3D11_Graphics">
<summary>
DXCORE_ADAPTER_ATTRIBUTE_D3D11_GRAPHICS
</summary>
</member>
<member name="F:Vortice.DXCore.DXCore.D3D12_Graphics">
<summary>
DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS
</summary>
</member>
<member name="F:Vortice.DXCore.DXCore.D3D12_CoreCompute">
<summary>
DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE
</summary>
</member>
<member name="M:Vortice.DXCore.DXCore.DXCoreCreateAdapterFactory``1(``0@)">
<summary>
Try to create new instance of <see cref="T:Vortice.DXCore.IDXCoreAdapterFactory"/>.
</summary>
<param name="factory">The <see cref="T:Vortice.DXCore.IDXCoreAdapterFactory"/> being created.</param>
<returns>Return the <see cref="T:SharpGen.Runtime.Result"/>.</returns>
</member>
<member name="M:Vortice.DXCore.DXCore.DXCoreCreateAdapterFactory``1">
<summary>
Try to create new instance of <see cref="T:Vortice.DXCore.IDXCoreAdapterFactory"/>.
</summary>
<returns>Return an instance of <see cref="T:Vortice.DXCore.IDXCoreAdapterFactory"/> or null if failed.</returns>
</member>
<member name="M:Vortice.DXCore.DXCore.DXCoreCreateAdapterFactory(System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "riid">No documentation.</param>
<param name = "vFactoryOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT DXCoreCreateAdapterFactory([In] const GUID&amp; riid,[Out] void** ppvFactory)</unmanaged>
<unmanaged-short>DXCoreCreateAdapterFactory</unmanaged-short>
</member>
<member name="P:Vortice.DXCore.IDXCoreAdapter.IsValid">
<summary>
No documentation.
</summary>
<unmanaged>IsValid</unmanaged>
<unmanaged-short>IsValid</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.IsValid_">
<summary>
No documentation.
</summary>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapter::IsValid()</unmanaged>
<unmanaged-short>IDXCoreAdapter::IsValid</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.IsAttributeSupported(System.Guid)">
<summary>
No documentation.
</summary>
<param name = "attributeGUID">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapter::IsAttributeSupported([In] const GUID&amp; attributeGUID)</unmanaged>
<unmanaged-short>IDXCoreAdapter::IsAttributeSupported</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.IsPropertySupported(Vortice.DXCore.AdapterProperty)">
<summary>
No documentation.
</summary>
<param name = "property">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapter::IsPropertySupported([In] DXCoreAdapterProperty property)</unmanaged>
<unmanaged-short>IDXCoreAdapter::IsPropertySupported</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.GetProperty(Vortice.DXCore.AdapterProperty,SharpGen.Runtime.PointerSize,System.IntPtr)">
<summary>
No documentation.
</summary>
<param name = "property">No documentation.</param>
<param name = "bufferSize">No documentation.</param>
<param name = "ropertyDataRef">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapter::GetProperty([In] DXCoreAdapterProperty property,[In] size_t bufferSize,[In] void* propertyData)</unmanaged>
<unmanaged-short>IDXCoreAdapter::GetProperty</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.GetPropertySize(Vortice.DXCore.AdapterProperty,SharpGen.Runtime.PointerSize@)">
<summary>
No documentation.
</summary>
<param name = "property">No documentation.</param>
<param name = "bufferSize">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapter::GetPropertySize([In] DXCoreAdapterProperty property,[Out] size_t* bufferSize)</unmanaged>
<unmanaged-short>IDXCoreAdapter::GetPropertySize</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.IsQueryStateSupported(Vortice.DXCore.AdapterState)">
<summary>
No documentation.
</summary>
<param name = "property">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapter::IsQueryStateSupported([In] DXCoreAdapterState property)</unmanaged>
<unmanaged-short>IDXCoreAdapter::IsQueryStateSupported</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.QueryState(Vortice.DXCore.AdapterState,SharpGen.Runtime.PointerSize,System.IntPtr,SharpGen.Runtime.PointerSize,System.IntPtr)">
<summary>
No documentation.
</summary>
<param name = "state">No documentation.</param>
<param name = "inputStateDetailsSize">No documentation.</param>
<param name = "inputStateDetails">No documentation.</param>
<param name = "outputBufferSize">No documentation.</param>
<param name = "outputBuffer">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapter::QueryState([In] DXCoreAdapterState state,[In] size_t inputStateDetailsSize,[In, Buffer, Optional] const void* inputStateDetails,[In] size_t outputBufferSize,[In] void* outputBuffer)</unmanaged>
<unmanaged-short>IDXCoreAdapter::QueryState</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.IsSetStateSupported(Vortice.DXCore.AdapterState)">
<summary>
No documentation.
</summary>
<param name = "property">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapter::IsSetStateSupported([In] DXCoreAdapterState property)</unmanaged>
<unmanaged-short>IDXCoreAdapter::IsSetStateSupported</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.SetState(Vortice.DXCore.AdapterState,SharpGen.Runtime.PointerSize,System.IntPtr,SharpGen.Runtime.PointerSize,System.IntPtr)">
<summary>
No documentation.
</summary>
<param name = "state">No documentation.</param>
<param name = "inputStateDetailsSize">No documentation.</param>
<param name = "inputStateDetails">No documentation.</param>
<param name = "inputDataSize">No documentation.</param>
<param name = "inputData">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapter::SetState([In] DXCoreAdapterState state,[In] size_t inputStateDetailsSize,[In, Buffer, Optional] const void* inputStateDetails,[In] size_t inputDataSize,[In, Buffer] const void* inputData)</unmanaged>
<unmanaged-short>IDXCoreAdapter::SetState</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapter.GetFactory(System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "riid">No documentation.</param>
<param name = "vFactoryOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapter::GetFactory([In] const GUID&amp; riid,[Out] void** ppvFactory)</unmanaged>
<unmanaged-short>IDXCoreAdapter::GetFactory</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterFactory.CreateAdapterList(System.Int32,System.Guid[],System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "numAttributes">No documentation.</param>
<param name = "filterAttributes">No documentation.</param>
<param name = "riid">No documentation.</param>
<param name = "vAdapterListOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterFactory::CreateAdapterList([In] uint32_t numAttributes,[In, Buffer] const GUID* filterAttributes,[In] const GUID&amp; riid,[Out] void** ppvAdapterList)</unmanaged>
<unmanaged-short>IDXCoreAdapterFactory::CreateAdapterList</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterFactory.GetAdapterByLuid(System.Int64,System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "adapterLUID">No documentation.</param>
<param name = "riid">No documentation.</param>
<param name = "vAdapterOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterFactory::GetAdapterByLuid([In] const LUID&amp; adapterLUID,[In] const GUID&amp; riid,[Out] void** ppvAdapter)</unmanaged>
<unmanaged-short>IDXCoreAdapterFactory::GetAdapterByLuid</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterFactory.IsNotificationTypeSupported(Vortice.DXCore.NotificationType)">
<summary>
No documentation.
</summary>
<param name = "notificationType">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapterFactory::IsNotificationTypeSupported([In] DXCoreNotificationType notificationType)</unmanaged>
<unmanaged-short>IDXCoreAdapterFactory::IsNotificationTypeSupported</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterFactory.RegisterEventNotification(SharpGen.Runtime.IUnknown,Vortice.DXCore.NotificationType,SharpGen.Runtime.FunctionCallback,System.IntPtr)">
<summary>
No documentation.
</summary>
<param name = "dxCoreObject">No documentation.</param>
<param name = "notificationType">No documentation.</param>
<param name = "callbackFunction">No documentation.</param>
<param name = "callbackContext">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterFactory::RegisterEventNotification([In] IUnknown* dxCoreObject,[In] DXCoreNotificationType notificationType,[In] __function__stdcall* callbackFunction,[In, Optional] void* callbackContext,[Out] uint32_t* eventCookie)</unmanaged>
<unmanaged-short>IDXCoreAdapterFactory::RegisterEventNotification</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterFactory.UnregisterEventNotification(System.Int32)">
<summary>
No documentation.
</summary>
<param name = "eventCookie">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterFactory::UnregisterEventNotification([In] uint32_t eventCookie)</unmanaged>
<unmanaged-short>IDXCoreAdapterFactory::UnregisterEventNotification</unmanaged-short>
</member>
<member name="P:Vortice.DXCore.IDXCoreAdapterList.AdapterCount">
<summary>
No documentation.
</summary>
<unmanaged>GetAdapterCount</unmanaged>
<unmanaged-short>GetAdapterCount</unmanaged-short>
</member>
<member name="P:Vortice.DXCore.IDXCoreAdapterList.IsStale">
<summary>
No documentation.
</summary>
<unmanaged>IsStale</unmanaged>
<unmanaged-short>IsStale</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.GetAdapter(System.Int32,System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "index">No documentation.</param>
<param name = "riid">No documentation.</param>
<param name = "vAdapterOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterList::GetAdapter([In] uint32_t index,[In] const GUID&amp; riid,[Out] void** ppvAdapter)</unmanaged>
<unmanaged-short>IDXCoreAdapterList::GetAdapter</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.GetAdapterCount">
<summary>
No documentation.
</summary>
<returns>No documentation.</returns>
<unmanaged>uint32_t IDXCoreAdapterList::GetAdapterCount()</unmanaged>
<unmanaged-short>IDXCoreAdapterList::GetAdapterCount</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.IsStale_">
<summary>
No documentation.
</summary>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapterList::IsStale()</unmanaged>
<unmanaged-short>IDXCoreAdapterList::IsStale</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.GetFactory(System.Guid,System.IntPtr@)">
<summary>
No documentation.
</summary>
<param name = "riid">No documentation.</param>
<param name = "vFactoryOut">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterList::GetFactory([In] const GUID&amp; riid,[Out] void** ppvFactory)</unmanaged>
<unmanaged-short>IDXCoreAdapterList::GetFactory</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.Sort(System.Int32,Vortice.DXCore.AdapterPreference[])">
<summary>
No documentation.
</summary>
<param name = "numPreferences">No documentation.</param>
<param name = "referencesRef">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>HRESULT IDXCoreAdapterList::Sort([In] uint32_t numPreferences,[In, Buffer] const DXCoreAdapterPreference* preferences)</unmanaged>
<unmanaged-short>IDXCoreAdapterList::Sort</unmanaged-short>
</member>
<member name="M:Vortice.DXCore.IDXCoreAdapterList.IsAdapterPreferenceSupported(Vortice.DXCore.AdapterPreference)">
<summary>
No documentation.
</summary>
<param name = "preference">No documentation.</param>
<returns>No documentation.</returns>
<unmanaged>bool IDXCoreAdapterList::IsAdapterPreferenceSupported([In] DXCoreAdapterPreference preference)</unmanaged>
<unmanaged-short>IDXCoreAdapterList::IsAdapterPreferenceSupported</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.AdapterPreference">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreAdapterPreference</unmanaged>
<unmanaged-short>DXCoreAdapterPreference</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterPreference.Hardware">
<summary>
No documentation.
</summary>
<unmanaged>Hardware</unmanaged>
<unmanaged-short>Hardware</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterPreference.MinimumPower">
<summary>
No documentation.
</summary>
<unmanaged>MinimumPower</unmanaged>
<unmanaged-short>MinimumPower</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterPreference.HighPerformance">
<summary>
No documentation.
</summary>
<unmanaged>HighPerformance</unmanaged>
<unmanaged-short>HighPerformance</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.AdapterProperty">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreAdapterProperty</unmanaged>
<unmanaged-short>DXCoreAdapterProperty</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.InstanceLuid">
<summary>
No documentation.
</summary>
<unmanaged>InstanceLuid</unmanaged>
<unmanaged-short>InstanceLuid</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.DriverVersion">
<summary>
No documentation.
</summary>
<unmanaged>DriverVersion</unmanaged>
<unmanaged-short>DriverVersion</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.DriverDescription">
<summary>
No documentation.
</summary>
<unmanaged>DriverDescription</unmanaged>
<unmanaged-short>DriverDescription</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.HardwareID">
<summary>
No documentation.
</summary>
<unmanaged>HardwareID</unmanaged>
<unmanaged-short>HardwareID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.KmdModelVersion">
<summary>
No documentation.
</summary>
<unmanaged>KmdModelVersion</unmanaged>
<unmanaged-short>KmdModelVersion</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.ComputePreemptionGranularity">
<summary>
No documentation.
</summary>
<unmanaged>ComputePreemptionGranularity</unmanaged>
<unmanaged-short>ComputePreemptionGranularity</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.GraphicsPreemptionGranularity">
<summary>
No documentation.
</summary>
<unmanaged>GraphicsPreemptionGranularity</unmanaged>
<unmanaged-short>GraphicsPreemptionGranularity</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.DedicatedAdapterMemory">
<summary>
No documentation.
</summary>
<unmanaged>DedicatedAdapterMemory</unmanaged>
<unmanaged-short>DedicatedAdapterMemory</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.DedicatedSystemMemory">
<summary>
No documentation.
</summary>
<unmanaged>DedicatedSystemMemory</unmanaged>
<unmanaged-short>DedicatedSystemMemory</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.SharedSystemMemory">
<summary>
No documentation.
</summary>
<unmanaged>SharedSystemMemory</unmanaged>
<unmanaged-short>SharedSystemMemory</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.AcgCompatible">
<summary>
No documentation.
</summary>
<unmanaged>AcgCompatible</unmanaged>
<unmanaged-short>AcgCompatible</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.IsHardware">
<summary>
No documentation.
</summary>
<unmanaged>IsHardware</unmanaged>
<unmanaged-short>IsHardware</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.IsIntegrated">
<summary>
No documentation.
</summary>
<unmanaged>IsIntegrated</unmanaged>
<unmanaged-short>IsIntegrated</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.IsDetachable">
<summary>
No documentation.
</summary>
<unmanaged>IsDetachable</unmanaged>
<unmanaged-short>IsDetachable</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterProperty.HardwareIDParts">
<summary>
No documentation.
</summary>
<unmanaged>HardwareIDParts</unmanaged>
<unmanaged-short>HardwareIDParts</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.AdapterState">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreAdapterState</unmanaged>
<unmanaged-short>DXCoreAdapterState</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterState.IsDriverUpdateInProgress">
<summary>
No documentation.
</summary>
<unmanaged>IsDriverUpdateInProgress</unmanaged>
<unmanaged-short>IsDriverUpdateInProgress</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterState.AdapterMemoryBudget">
<summary>
No documentation.
</summary>
<unmanaged>AdapterMemoryBudget</unmanaged>
<unmanaged-short>AdapterMemoryBudget</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.NotificationType">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreNotificationType</unmanaged>
<unmanaged-short>DXCoreNotificationType</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.NotificationType.AdapterListStale">
<summary>
No documentation.
</summary>
<unmanaged>AdapterListStale</unmanaged>
<unmanaged-short>AdapterListStale</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.NotificationType.AdapterNoLongerValid">
<summary>
No documentation.
</summary>
<unmanaged>AdapterNoLongerValid</unmanaged>
<unmanaged-short>AdapterNoLongerValid</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.NotificationType.AdapterBudgetChange">
<summary>
No documentation.
</summary>
<unmanaged>AdapterBudgetChange</unmanaged>
<unmanaged-short>AdapterBudgetChange</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.NotificationType.AdapterHardwareContentProtectionTeardown">
<summary>
No documentation.
</summary>
<unmanaged>AdapterHardwareContentProtectionTeardown</unmanaged>
<unmanaged-short>AdapterHardwareContentProtectionTeardown</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.SegmentGroup">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreSegmentGroup</unmanaged>
<unmanaged-short>DXCoreSegmentGroup</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.SegmentGroup.Local">
<summary>
No documentation.
</summary>
<unmanaged>Local</unmanaged>
<unmanaged-short>Local</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.SegmentGroup.NonLocal">
<summary>
No documentation.
</summary>
<unmanaged>NonLocal</unmanaged>
<unmanaged-short>NonLocal</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.AdapterMemoryBudget">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreAdapterMemoryBudget</unmanaged>
<unmanaged-short>DXCoreAdapterMemoryBudget</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudget.Budget">
<summary>
No documentation.
</summary>
<unmanaged>budget</unmanaged>
<unmanaged-short>budget</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudget.CurrentUsage">
<summary>
No documentation.
</summary>
<unmanaged>currentUsage</unmanaged>
<unmanaged-short>currentUsage</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudget.AvailableForReservation">
<summary>
No documentation.
</summary>
<unmanaged>availableForReservation</unmanaged>
<unmanaged-short>availableForReservation</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudget.CurrentReservation">
<summary>
No documentation.
</summary>
<unmanaged>currentReservation</unmanaged>
<unmanaged-short>currentReservation</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.AdapterMemoryBudgetNodeSegmentGroup">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreAdapterMemoryBudgetNodeSegmentGroup</unmanaged>
<unmanaged-short>DXCoreAdapterMemoryBudgetNodeSegmentGroup</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudgetNodeSegmentGroup.NodeIndex">
<summary>
No documentation.
</summary>
<unmanaged>nodeIndex</unmanaged>
<unmanaged-short>nodeIndex</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.AdapterMemoryBudgetNodeSegmentGroup.SegmentGroup">
<summary>
No documentation.
</summary>
<unmanaged>segmentGroup</unmanaged>
<unmanaged-short>segmentGroup</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.HardwareID">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreHardwareID</unmanaged>
<unmanaged-short>DXCoreHardwareID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareID.VendorID">
<summary>
No documentation.
</summary>
<unmanaged>vendorID</unmanaged>
<unmanaged-short>vendorID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareID.DeviceID">
<summary>
No documentation.
</summary>
<unmanaged>deviceID</unmanaged>
<unmanaged-short>deviceID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareID.SubSysID">
<summary>
No documentation.
</summary>
<unmanaged>subSysID</unmanaged>
<unmanaged-short>subSysID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareID.Revision">
<summary>
No documentation.
</summary>
<unmanaged>revision</unmanaged>
<unmanaged-short>revision</unmanaged-short>
</member>
<member name="T:Vortice.DXCore.HardwareIDParts">
<summary>
No documentation.
</summary>
<unmanaged>DXCoreHardwareIDParts</unmanaged>
<unmanaged-short>DXCoreHardwareIDParts</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareIDParts.VendorID">
<summary>
No documentation.
</summary>
<unmanaged>vendorID</unmanaged>
<unmanaged-short>vendorID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareIDParts.DeviceID">
<summary>
No documentation.
</summary>
<unmanaged>deviceID</unmanaged>
<unmanaged-short>deviceID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareIDParts.SubSystemID">
<summary>
No documentation.
</summary>
<unmanaged>subSystemID</unmanaged>
<unmanaged-short>subSystemID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareIDParts.SubVendorID">
<summary>
No documentation.
</summary>
<unmanaged>subVendorID</unmanaged>
<unmanaged-short>subVendorID</unmanaged-short>
</member>
<member name="F:Vortice.DXCore.HardwareIDParts.RevisionID">
<summary>
No documentation.
</summary>
<unmanaged>revisionID</unmanaged>
<unmanaged-short>revisionID</unmanaged-short>
</member>
<member name="T:Vortice.RawRect">
<summary>
Defines an integer rectangle (Left, Top, Right, Bottom)
</summary>
</member>
<member name="F:Vortice.RawRect.Left">
<summary>
The left position.
</summary>
</member>
<member name="F:Vortice.RawRect.Top">
<summary>
The top position.
</summary>
</member>
<member name="F:Vortice.RawRect.Right">
<summary>
The right position
</summary>
</member>
<member name="F:Vortice.RawRect.Bottom">
<summary>
The bottom position.
</summary>
</member>
<member name="M:Vortice.RawRect.ToString">
<inheritdoc/>
</member>
<member name="M:Vortice.RawRect.op_Implicit(Vortice.RawRect)~Vortice.Mathematics.Rectangle">
<summary>
Performs an implicit conversion from <see cre ="RawRect"/> to <see cref="T:System.Drawing.Rectangle" />.
</summary>
<param name="value">The value to convert.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:Vortice.RawRect.op_Implicit(Vortice.Mathematics.Rectangle)~Vortice.RawRect">
<summary>
Performs an implicit conversion from <see cre ="Rectangle"/> to <see cref="T:Vortice.RawRect" />.
</summary>
<param name="value">The value to convert.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="T:Vortice.RawRectF">
<summary>
Defines a floating-point rectangle (Left, Top, Right, Bottom)
</summary>
</member>
<member name="F:Vortice.RawRectF.Left">
<summary>
The left position.
</summary>
</member>
<member name="F:Vortice.RawRectF.Top">
<summary>
The top position.
</summary>
</member>
<member name="F:Vortice.RawRectF.Right">
<summary>
The right position
</summary>
</member>
<member name="F:Vortice.RawRectF.Bottom">
<summary>
The bottom position.
</summary>
</member>
<member name="M:Vortice.RawRectF.ToString">
<inheritdoc/>
</member>
<member name="M:Vortice.RawRectF.op_Implicit(Vortice.RawRectF)~Vortice.Mathematics.RectangleF">
<summary>
Performs an implicit conversion from <see cre ="RawRectF"/> to <see cref="T:Vortice.Mathematics.RectangleF" />.
</summary>
<param name="value">The value to convert.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:Vortice.RawRectF.op_Implicit(Vortice.Mathematics.RectangleF)~Vortice.RawRectF">
<summary>
Performs an implicit conversion from <see cre ="RectangleF"/> to <see cref="T:Vortice.RawRectF" />.
</summary>
<param name="value">The value to convert.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="T:Vortice.CommonGuid">
<summary>
Functions
</summary>
</member>
<member name="F:Vortice.CommonGuid.DebugObjectName">
<summary>Constant DebugObjectName</summary>
<unmanaged>WKPDID_D3DDebugObjectName</unmanaged>
</member>
</members>
</doc>